Roger Giner-Sorolla @ 2019-08-15 12:38:59
A prof I know, with a 9 year old kid who speaks onlyt German and Danish, wants suggestions for a simple RPG system he can play with kiddo one on one -- either in German, or simple enough to translate the character sheet and any rules needed into German. Tone & content should be kid friendly of course. I thought of macchiato monsters but any other ideas?
David Perry @ 2019-08-14 20:04:05
I have been away for a while, and might be for a bit yet. Are we still here? Do you try to keep up with All The Things? Have you maybe curated a little manageable social microcosm that intersects here? What else is in your microcosm?
Mamading Ceesay @ 2019-08-14 16:39:34
Given Harald's capsule review of Forbidden Lands, it's interesting to note that Paul Beakley has just unboxed Invisible Sun with a view to doing an extended in-depth revew of it: https://www.indiegamereadingclub.com/indie-game-reading-club/coming-soon-invisible-sun-as-a-game-and-social-artifact/
Eric Nieudan @ 2019-08-13 09:53:12
After two more sessions running Dungeonsnack, I'm wondering if I'll ever have a use for Lunchtime Dungeons outside of my current office game. I mean, when running 'campaign' that runs for a grand total of six or eight hours, who needs shit like character classes, the polyhedron suite, or magic schools? I might indefinitely pause the development of that game. (Or make a quick laid out document and release it as an unsupported PWYW ashcan?) Thinking out loud here. Thoughts are welcome even if you haven't seen the games =)
Harald Wagener @ 2019-08-12 20:36:00
Capsule Review of Forbidden Lands, without having ran or played it. In short, I left it behind accidentally and didn't bother walking through the rain for another 15 minutes to retrieve it. Read more if you need to know more about why it's not for me. The good * The best idea is the dwarves increasing the size of the planet to reach the sun so they can build a vessel to travel to the celestial anvils (other stars). * The quantum hex map with stickers for PC deaths and land marks is a nice gimmick. * The GM screen is hefty but not too high. * The dice look nice. * Cards for artifacts are nice. Initiative cards are a nice idea too. The what * I don't know why the Ogres (human dwarf hybrids) are not a PC kin option * Except for the Stalenhag pieces, the art seems uninspired * Hidden maneuvers cards seem unwieldy and only apply to 1:1 fights. Probably won't see much use. * The riding mount cards seem to be filler. The bad * The english version seem overly wordy (a quarter page wasted to tell me I can re-use, change, or re-roll a random encounter if it comes up again). * Art direction and layout break concepts across page spreads and some stuff is as superfluous as it is. * More than 600 pages for the basic rules and the standard campaign ... I really wasn't able to finish it all. That's more than 3 Chthonic Codices. Bonus Capsule review of "The Spire of Quetzel", the OSR luminate 4 site module: I only read the first three. The first was OKish, the second left me disinterested, the third (Hexenwald) is something I could imagine using. I did not read the last one. TL;DR boxed set plus Raven's Purge plus Spire of Quetzel plus two dice sets plus one Card Set available for pick-up in Glasgow for a donation to the Glasgow Autonomous Space.
Paolo Greco @ 2019-08-11 23:27:26
Lasagnacon V endeth. See you next year at Lasagnacon HEX?
Paolo Greco @ 2019-08-11 09:43:01
Yesterday I ran a game for 10 players. It was a dwarfland game, so it was quite easy to run, but every time I run a game for 9+ players I end up physically drained. At Garycon 9 at some point I had eighteen players. The day after I had fluids uncontrollably coming out of every orifice, high fever, and hallucinations.
Richard G @ 2019-08-09 03:05:12
what I'm thinking about instead of how I should pack for lasagnacon: "If you're Argentinian then obviously you're from Argentina, but if you're argentine then does that mean you're silvery?" I got to be defeated by Paolo in a game involving goats and by Roger GS in a Lusophiliac tiling sim, so that was a good day. It'll have to tide me over until next Lasagnacon.
Matthew Adams @ 2019-08-08 03:20:37
How I imagine 70s BBC children television https://youtu.be/VcccCl2wpOo
Mamading Ceesay @ 2019-08-07 19:53:09
Have recently taken an interest in Gamma World style Post Apocalyptic gaming, so it's been interesting to notice signs of a resurgence in PA games on DriveThruRPG. Obviously the poster child here is Fallout: Wasteland Warfare by Modiphius whose RPG expansion was published last month. However other recent entries in this genre are: * The Mutants of Ixx by Karl Stjernberg based on Into the Odd * PunkApocalyptic RPG Quickstart by Robert J Schwalb based on Shadow of the Demon Lord * Atomsworn by Tyler A. Thompson based on PbtA Ironsworn * Devil's Run Quickstart by Modiphius based on Savage Worlds and 2D20
Eric Nieudan @ 2019-08-07 16:57:50
RPG book trade/sale at LasagnaCon anyone? I'm packing for my flight in the morning and I have a little bit of space left. Would anyone going to Glasgow this weekend be interested in any of these fine products? https://goo.gl/photos/XVtkDcznmF537JxT9 Details and asking prices in the comments!
Roger Giner-Sorolla @ 2019-08-07 13:57:41
Oooh, that mirror though... https://killsixbilliondemons.com/comic/king-of-swords-8-81/
Alex Schroeder @ 2019-08-07 06:35:56
If you're wondering where the discussion regarding *Hex Describe*, *Face Generator*, and *Text Mapper* actually happens, the answer might surprise you: it happens on the *Diaspora* network! I keep creating new threads whenever the previous thread reaches about 100 comments because it starts being unwieldy. If you want to explore: https://pluspora.com/posts/1829621 https://pluspora.com/posts/1766501 https://pluspora.com/posts/1359923 https://pluspora.com/posts/1224817
Christian Buggedei @ 2019-08-06 09:06:04
Karen made a Warhog https://i.imgur.com/IzB8AI4.jpg
Roger Giner-Sorolla @ 2019-08-02 07:36:41
I dunno man, donkeys may be the new goats. https://www.thedodo.com/on-the-farm/donkey-and-man-sing-lion-king-song?fbclid=IwAR0fbuiw8F09DoA4PaTZvofvyxcxjG71TIVybQZy6ZgiXIt8SlBGmjcxq2I
Alex Schroeder @ 2019-07-30 20:38:06
The Illustrated Police News looks like a great source of illustrations for Call of Cthulhu and related games. https://www.britishnewspaperarchive.co.uk/titles/illustrated-police-news
Bryan Mullins @ 2019-07-27 22:25:53
Okay! This is the only place that can help me... While watching the first ep. of _Archer_ s.9 “danger island” I recalled _Tales of the Gold Monkey_ and then recalled Disney’s _Tale Spin_. My question is... what is this genre and where do we inherit it from? American WWI flying ace in (the South Pacific?) what places did the French control nominally in ‘38 ? Who has a Grumman Goose and a mechanic and on and on....much like the “L.A. cop home from WWII, this seems to be a thing and I’m just griping the tip (just the tip) of this iceberg. Is it just another flavor of Indiana Jones? Who has deets? Links? Hot takes?
K Yani @ 2019-07-27 14:05:57
Found a site dedicated to old pulp magazines, and one mag of many there is 'Planet Stories', almost in full from 40s to 60s. Reading it is almost as being a chimerical mix of ethnographer and archeologist, able to observe how the ideas of life on other planets changed with expanded knowledge, how now-known authors and almost-forgotten ones were printed both on the same footing back there, how language and the very manner of speech changed (O. Q. puzzled me a bit, and I probably still cannot fully believe that this was an acceptable, not-ironic way to write back then). Sometimes it is difficult to read, with all those strong-jawed men manly doing all the doings and mostly caricatured, if not outright dissonant, portrayals of the aliens and future. I am on mid-40s now, and so far there is also a lot of what you can expect from gender roles, and, while it rarely dips down to Lovecraftian or Howardian lows in views on others people, there are occasional things like that too. It even had its own proto-message board in a shape of Viziograph, the letter column, with its own snide, jargon, passive-aggressive praise, newbie optimism, criticism and analysis, replies to replies, even little feuds about which story/illustrator/cover is best and if they need more or less half-naked and/or helpless women there. Everything would be so familiar to the current reader, and only unusual in shape, in sense that the frequency of 'posting' was once in three months, and people have to kind of think their rebuttals to rebuttals well beforehand. Also I am pretty sure the Editor was carefully trolling in at least half of their replies. It is a fascinating reading if you want to take a look into 40s-60s slice of """'nerd'""" life (and I am using the biggest quotes I have, in the most sympathetic way because it is the very beginning of it, the proto-term and just a lot of people beginning to care about these kinds of stories, which yet barely distinguished from wild west, mystery and other pulps in characters and plots). So far I found: - good, nice, tidy murder mystery which could be adapted easily to something like Mothership; - a quite touching character tragedy story, which would benefit from being set away from Solar System, because turns out Saturn is too cold for the events described in it; - one very surprising portrayal of humanity as of something more corrupted and wicked than aliens; - interesting penal system on asteroids I am certainly 'borrowing' - maybe not very original anymore, but well-described; - several earliest Brackett's stories, which I am happy she later rewrote a bit; - a couple of good illustrations; many of them, at least by mid-40s, seem to be done by non-professional artists, and black and white style brings the current OSR-around reminiscence, strangely enough; - typo of 'space-monk' instead of 'space-monkey'. The space-monkey is supposed to be a customs, tariffs and taxes spaceport official but I will certainly use space-monks for that. Off to 50s soon, then 60s. Curious to see how/if anything changes when civil rights movement kicks in.
Roger Giner-Sorolla @ 2019-07-27 07:56:33
Hey, I am a winnar in the One Page Dungeon contest! Most of the way down a long fina-list but still ... https://www.dungeoncontest.com/ Hopefully we will see direct links to the content soon so we can sample some of the wares. I think we have enough data to conclude that a two-sided evergreen theme is either shrinking down the adventurers, or having them explore a giant-sized body or object (my entry two years ago shot for both.)
Andrew Walter @ 2019-07-26 07:17:33
I've got the mother of split parties in Thursday's session of my ASE/Denethix campaign. 3/4ths of the party are in Shadowbrook Manor, which I situated on the second bluff near Tarryfield. On the way, alerted by the crossing of the invisible 'bubble' around the manor are two ASE style wizards, The Toymaker, and one of my own called Axpra, Mistress of Saurians, with a vast train of Chasmosaurs and Pterosaurs. The remaining member of the party, a 3rd level Elementalist (via Theorems and Thaumaturgy) jumped down the well in Shadowbrook and ended up in.....Carcosa. She's about to be intercepted by a horde of lizard-riding Yellow Men and their imprisoned Blue Men sacrifices.
Jensan Thuresson @ 2019-07-26 06:43:47
Surely someone must have done ”hex” crawl using Carcasonne tiles already? Feels like a perfect gateway drug for those that already like tabletop games but haven’t tried D&D.
Matthew Adams @ 2019-07-26 01:10:01
Last gaming session the GM couldn't make it so I ran a game of Into the Pot, where the player's gang took over a small inn for their foodie boss. I spent a few hours preparing a journey through the sewers to enter the inn from beneath, but nah, they decided to case the joint by having dinner there, leave one person behind to hide and then unlock the doors to let them in after it was closed up. They did it with skill and style and I love how they never do what you expect.
Christian Buggedei @ 2019-07-23 15:55:07
so... RPG merit badges. Who'd want some, and who'd want to help with the actual designs? (I've already have come up with nearly 30 of them. Things like "Librarian - owns at least ten RPG books (badge shows an orang-utan) "Killer - a PC got killed under this GMs watch. (badge shows a guillotine)
Paolo Greco @ 2019-07-23 14:21:00
I've gotten to the point where I start to get worried about Lasagnacon.
Jensan Thuresson @ 2019-07-20 15:43:47
Suggestions for good Nintendo 3DS games? Digital only. Need something for the coming two week vacation.
Matthew Adams @ 2019-07-20 09:50:56
Wasn't completely sold on the BBC show Flowers (just came out on Aussie Netflix), but yeah, worth watching. Kate Bush film clip veneer, league of gentlemen weird (but not as uncomfortable) middle, and pushing beyond that into an honest look at depression and guilt and mental illness. Beautifully messy at its most honest moments, and darkly sarcastic in its most surreal scenes.
Richard G @ 2019-07-19 15:54:20
50 years and still no Dionysiac moon landing.
Brian Ashford @ 2019-07-18 09:07:46
Where are the details for Lasagnecon? I'll be there and it looks like I'll be bringing a car full of friends on the Saturday too. I'm trying to figure out which days I'll be there. I can probably manage two days so I'm wondering if I want to be there for the Friday or the Sunday. Also, I am planning to run The Urban Wilds if there is space & players. Maybe also The Entropy Machine?
Eric Nieudan @ 2019-07-18 06:27:11
Thanks to PayPal, I just paid for my flights to LasagnaCon with my royalties from Macchiato Monsters. ☕
Bruno Bord @ 2019-07-16 15:19:26
I must be crazy. I've got a browser tab pinned to the wikipedia page about land snails. And now I'm thinking about writing a Snail Dream game. Not sure it'll feature Flailsnails. But mucus will eventually have magical powers, though.
Scott Martin @ 2019-07-14 02:10:52
I didn't know until I saw the programme listed in a catalog of Enochian material that this actually got made after The Original Author opted out. Evidently the show went on, becoming "shew" as it were: https://www.youtube.com/watch?v=3p2BLQGIens My question is that if there's a parallel between Damon here and Mick Jagger at his most satanic, does the gap between Performance and the Winter of Discontent mirror the one between this statement of intent and now?
Christian Buggedei @ 2019-07-13 11:55:59
The unedited version of Mail Order Apocalypse is complete. All text, all tables, done. Now more playtesting (At LasagnaCon for sure!), editing, illustrations and publishing. :)
Alistair Langsford @ 2019-07-13 07:24:17
Does anyone know anything much about the french version of “over the edge”? I’ve always been curious about how they changed the setting and background history when they relocated it to the Caribbean. I’ve found very little that isn’t in the the Wikipedia entry.
Lloyd Neill @ 2019-07-12 22:07:27
Our flight home hit an unexpected air pocket and a bunch of people who weren’t wearing seatbelts got thrown into the roof. We had to stop in Hawaii overnight so people could get medical treatment. Travel pro tip: always wear your seatbelt on a flight even when flying smoothly (we were fortunately). On the plus side we got to spend half a day in Waikiki and hit the beach which was a nice finish to our trip!
Christian Buggedei @ 2019-07-12 15:43:03
Working on the very last few table entries for Mail Order Apocalypse. This time it's the empty land between two machine-controlled cities. It's habitable, good and interesting land, except the machines have kicked all humans out of it. Sample entries: 15 a high speed maglev track. Lasers ensure that no vegetation grows near it. Animals (and curious survivors) are netted by attendence droids and released safely afar. 16 apple plantation. A large swarm of tiny pollinator drones is busy visiting each and every flower in a complex pattern. [...] 25 a recently crashed airbarge. It is obviously kludged together from random spare parts and still smoking. There are tracks leading eastwards 26 a large circle of train tracks, about a kilometer in diameter. On it is a train carrying oaken casks full of aging whiskey that has "travelled for 10,000 miles" 31 a combat bot and a dozen observer drones, doing weapon testing (various laser and other beam weapons, each doing 1d10 damage, but explode spectacularly on a rolled 1) 32 a target practice bot. It doesn't want to be incinerated and asks for help I need the 10 last entries... :)
Richard G @ 2019-07-09 18:40:49
I always thought old musicians tended to get less ambitious and less challenging, after a certain point in their lives. More content with classic rhythms and moves, habits. Less eager to invent or reinvent. Well, I guess I must be old now, because my perspective's shifting: now I think old farts just come to value joy more, because there's generally less of it around. I might not have valued Allen Toussaint when I was younger, but I'm glad I've finally found him. https://www.pbs.org/video/austin-city-limits-allen-toussaint-party-going-on/ https://www.rollingstone.com/music/music-news/5-allen-toussaint-songs-you-need-to-know-34050/
Christian Buggedei @ 2019-07-09 15:28:09
MOAR RANDOM ENCOUNTERS: You are in a city that is run entirely by machines, and no human has entered it for the last year at least. What do you encounter?
Eric Nieudan @ 2019-07-09 12:14:08
If the author of YourRPGisShit is really David Guyll, I'm smiling just thinking how dirty he must feel when collecting the money from all his Dungeon World stuff (he has a post shitsplaining how he hates that Adam Koebel is being visibly queer on the internet). Context: https://twitter.com/frasersimons/status/1148314445753401344
Andrew Walter @ 2019-07-08 11:10:26
I went to the Submarine museum at Portsmouth Historic Docks on Saturday. There was a whole section which explained about Polaris missiles and nuclear deterrent and it really bummed me out...they had a decommissioned Polaris missile in the gift shop ffs. But then, in the same section there was a mock up of a crew-members bunk on a nuclear armed sub. On the bunk there was a folded jumper and a book. That book? It was THE WORM OUROBOROS, the lush 60's version with the Keith Henderson artwork. Am I over-reaching to think that an anonymous staff member had specifically decided to make a comment by placing a fantasy book about self-devouring unending conflict in an exhibition piece about nuclear deterrent?
Andrew Walter @ 2019-07-08 10:40:16
Y'know how the OSR blogs are full of excellent deep-dives about medieval life for use in D&D so you can pick and choose as much real information as you like to help with context for your gaming? Can anyone point me to the posts that do the same thing for real-life space adventuring and survival, if there are any?
Christian Buggedei @ 2019-07-07 17:54:42
I need twelve more things that can be found in a small delivery drone. Think "can of spam", "condoms", or "E-Book Reader filled with the vintage 2019 edition of Wikipedia"
Mamading Ceesay @ 2019-07-07 16:20:01
When sandboxing, beware lest the sand hits back!
Christian Buggedei @ 2019-07-05 09:21:40
I ran a game! https://www.orkpiraten.de/blog/playing-mail-order-apocalypse
Christian Buggedei @ 2019-07-03 14:23:48
Hey Lazyweb - for Mail Order Apocalypse, I need a 2d6 (11-66) table full of things to find in the post-apocalyptic wild. Let me get you started: 11 a derelict and wrecked diesel truck 12 Mole People, out of their holes for some recon 13 a sandstorm 14 signs warning of a high radiation zone 15 the desiccated body of a dead cargo camel 16 a group of Warchilds on a rampage 21 quicksand
Richard G @ 2019-07-03 01:06:04
The Inca had 3 great rules: don’t lie, don’t steal, don’t be lazy. And always build according to the lines of the land. And give labor and corn to the common good. And always keep experimenting with new drugs. OK 6 rules. Our guide’s a bit of an evangelist. Too bad the country he’s boosting no longer exists.
Roger Giner-Sorolla @ 2019-07-01 23:06:30
Imaginary RPG: You are all itinerant portraitists who have discovered the same style, which is, well, kind of edgy, but might appeal to Catholic authorities seeking to make a bold statement in the vanguard of the Counter-Reformation. Each of you is trying to leave the most memorable works and be hailed as the original, the others mere copyists. THE REAL MICHAEL ANGELO* *no, not that Michelangelo** Each character is named Michael Angelo with a different surname, in proper or macaronic Italian, that alludes to the player's place or conditions of birth. It is not unknown for women to be named after the Archangel, either. You earn money by taking Church commissions, There is a table of religious subjects, which specify the models needed, possibility for giving theological offense, and drama factor. The more edgy you make the painting, the more likely it will be rejected, but also that it will contribute to your reputation as The Original Michael Angelo. Rejected paintings are bought at a discount by discerning nobles, with a chance of being forgotten for centuries. The more you are paid, the more money you have, which helps you pay for materials, a garret, and models. The remainder falls out of your fingers, going toward indulgence of your models' whims, carousing, gambling at tennis, and entering a holy lay order (which will increase your reputation). But the more you indulge in these four, the greater chance you get in a brawl or stab someone, which can result in loss of friends, imprisonment, exile, and/or death. Staying in a place helps you build patrons, connections, models, etc., but the one who leaves a place first is more likely to be seen as the "original" and the others just "followers." Thus there is a gradual, elongated odyssey from the lasagne al forno of the Po Valley, through Rome, to the lasagne di carnavale of the Two Sicilies, where Spanish patrons fat with the silver of the Indies await. ** Michael Angelo Caravaggio
Mamading Ceesay @ 2019-06-29 21:19:43
Apparently in development: Dark Sun meets Into the Badlands with a dash of Brotherhood of the Wolf. https://parenthesispress.com/2019/06/12/two-irons-in-the-fire/ Sounds like my kind of bag and would definitely like to know more!
Morgan Corey @ 2019-06-28 05:25:07
I made a thing and it has a blog! Come see if you like... I would be ever so thank full. https://faerietalesandfolklore.com/
ktrey parker @ 2019-06-27 12:20:50
The Wilderness Hexes Project continues. Back to the Mountains for this one: https://blog.d4caltrops.com/2019/06/return-of-mountain-hexes-i.html
Mamading Ceesay @ 2019-06-27 10:00:14
From the That's Gameable department: Half-tonne birds may have roamed Europe at same time as humans https://www.theguardian.com/science/2019/jun/27/half-tonne-birds-roamed-europe-humans "At 450kg, this would make the giant bird the same weight as an adult male polar bear" What a ride!
Richard G @ 2019-06-25 19:14:44
OK OK so: A remake of The Three Musketeers set in present-day Hong Kong, where the Musketeers are Hong Kong police and the Cardinal and his guards are mainlanders who have come to usurp their authority. Chow Yun Fat as Athos Jackie Chan as Porthos Chris Tucker as Aramis Dilireba as d'Artagnan? The sad truth is I've been out of Chinese cinema for years, I still think of Zhang Ziyi as young.
Mamading Ceesay @ 2019-06-24 20:09:23
Have been hacking on a business card sized Weird West RPG. Nearly ready to publish the text only first draft of 338 words. Will need to figure out how to do the layout for a business card.
Paolo Greco @ 2019-06-24 08:19:31
Armenian Cartoons are... Something. To be honest the only other Armenian flick I remember is Colour of Pomegranates https://youtu.be/kmB4DfG-3K4
Alistair Langsford @ 2019-06-22 22:30:53
Not normally that fond of a lot of DnD settings. But this adaptation of Eberron for Knave impresses me. Enough that i might use it for running Kave when i finally have a chance to give it a try. Lots of other interesting stuff on the blog too. http://www.goatmansgoblet.com/2019/06/a-knaves-guide-to-eberron-mournlands.html
Lloyd Neill @ 2019-06-22 21:10:54
Second day of an overseas holiday and we’re cooped up in a hotel room with the youngling running a fever and vomiting. Hi Canada
Scott Martin @ 2019-06-21 01:23:12
Hope all are well. Lasagna remains my favorite site. "Tell you tales of kings and sailors. Puritans, outlaws, thieves and traitors." 12 little words, the game I want to run. Or the Hellblazer reboot they'd never give me. Life in the meantime. https://www.youtube.com/watch?v=s5dLpxDaRFs
Mamading Ceesay @ 2019-06-20 21:45:15
As a late-blooming GM, I never realised that designing monsters was such absurdly good fun. Have been creating a few for a science-fantasy campaign using Solar Blades and Cosmic Spells which has excellent tables for that sort of thing. What are the most fun bits of campaign/game prep for you?
Richard G @ 2019-06-20 14:27:30
why does my son love kazoos? I don’t know. But I’m glad it gives me a chance to share this with him: https://m.youtube.com/watch?v=Ym-n3PdhfR0
Roger Giner-Sorolla @ 2019-06-18 18:32:02
Your dungeon is probably Reformation. "In Europe as the wealthy embraced multiple rooms initially the common form was the enfilade, with rooms directly connecting to each other. In 1597 John Thorpe is the first recorded architect to replace multiple connected rooms with a rooms along a corridor each accessed by a separate door." https://en.wikipedia.org/wiki/Hall
Eric Nieudan @ 2019-06-18 09:35:46
Dropbox has a collaborative online document service now. https://www.dropbox.com/paper I'm going to give it a try instead of defaulting to Google docs all the time.
Alex Schroeder @ 2019-06-17 09:21:56
I am amazed that you can take a hex map key and basically just force it into a grid layout and the map appears to be just as usable! It felt like magic when I looked at the result. I'm sure there is some theoretical explanation using maths and graph theory and all that, but on a gut level, here I am generating a map assuming each "region" has six neighbours (a hex map), determining where the rivers go, where forests go and all that, and then I'm drawing it in a grid where each "region" has four neighbours and it still basically works. 😲 https://alexschroeder.ch/wiki/2019-06-17_Text_Mapper_with_Squares
Matthew Adams @ 2019-06-16 13:06:06
Gonna run a physical-world game for my friends using I2tO, main ideas are: Dungeons & Delicatessens & Deliveries (D&D&D filthy edition) Set in Into the Odd's Bastion (and using the Into the Odd's rules), players own a Tavern/food processing plant called The Pot Luck, as well as some delivery vehicles. They must venture into the dungeons below, or the surrounding city, looking for exotic foods, and use them in the tavern or deliver them to restaurants in distant parts of the city (using modified Rumble City rules for car combat). There are police and recognised authorities but this is few and far between, with swathes of no man's lands and lots of gangs fighting for territory. WHY DO THEY OWN THE POT LUCK 1: Their local gang boss (who calls himself the Baron) has decided they need to take it over from a rival gang and they must run it for him, as it is profitable and offers prestige. 2: Their gang has owned it for generations, and now it is their generation's turn to run it. 3: There is a massive bounty on their heads, so they have to go legit and run a business for a while in this far distant part of the city to cover their identities. The Pot Luck was vacant and therefore suitable. 4: The Baron needs a cover for his money laundering and drug dealing empire. 5: Locals have advertised that it is haunted and needs heroes to clean it out. The reward they promise sounds quite profitable, but really the locals can't pay it, so they give them the inn to run. 6: They have each been mislead into believing they are the sole inheritor and owner of The Pot Luck. Who sent each of them the letter and the will? RACES -Humans -Crabmen (pets, sort of, in the same way cats are, not always clear who is master. Feral crabmen live in the muddy canals of the city, in small communities, building strange dome huts out of sticks and mud. Sometimes driven out by other inhabitants, their young given to the young of the city as pets. Feral and tamed crabmen do not interact) -Spiderkin -Lurkmen (made up of thousands of leeches, probably bonus to using arcana, and can't be knocked out, instead fighting to the death) ABILITIES Power Panache Perception (understanding) INGREDIENTS THEY MAY NEED TO FIND AT DIFFERENT TIMES 1: Sewer-rat meat 2: Slime jelly 3: Glory-hand mushrooms 4: Snark eggs (large underground featherless predator bird) 5: Inverted snails 6: Water from the Crystal Fountain 7: Devil-dust spores 8: Nightgrape oil 9: Stranglemoss floss 10: Powdered shadow 11: Wyrm skin 12: The Teeth of the Dark 13: A few drops from the stalactites in the abandoned Clem's candy factory in part of the undercity. 14: Goblin beer 15: Shadowsnake venom 16: Scales from a cave trout 17: Spine-frog jelly 18: Meat from a living Rock-baby 19: Gargoyle eyes 20: Bloodlava
Anne Hunter @ 2019-06-16 03:29:02
Let's post links to our favorite maps and then talk about them https://diyanddragons.blogspot.com/2019/06/overland-maps-gridcrawl-chromatic-mars.html
Eric Nieudan @ 2019-06-15 17:33:58
No one knows what SWORDDREAM (or *dream) is yet. Here is your chance to help shape the movement by taking part in this game jam in July. The guidelines are pretty vague, so you can pretty much make whatever you feel like. My entry will be a B/X setting where space orcs are invading a bronze age world with their superior tech, monotheistic memes, and raw buying power. I want to make a 80s Saturday morning cartoon with D&D. You can sign up right now, but the jam is 1st-29th July. https://itch.io/jam/dreamjam
Richard G @ 2019-06-14 19:55:28
I have not only survived another week and another school year, I have handed in my article corrections. Before my kids come home for 2 months and make all such work impossible. By 5 minutes. ..........I wouldn't say "celebratory" exactly, but "relieved," definitely.
Richard G @ 2019-06-13 16:08:50
I feel bad whenever I complain here without offering any solutions. So instead spare a thought for the writer of Public Domain Review, who has improved my life as much as has Geoff Manaugh: https://publicdomainreview.org/collections/x-is-for/ “In this example, the despair is palpable. They’ve simply refused to offer up any word beginning with X, instead using the space to comment on the difficulty.”
Roger Giner-Sorolla @ 2019-06-13 00:04:43
This is some quality stuff from Alex, has me kicking myself for not realising it sooner. https://alexschroeder.ch/wiki/2019-06-12_Torture_in_Games
A. Miles Davis @ 2019-06-12 14:00:32
I've started running a blend of old 2nd edition Ravenloft adventures with my 5e D&D group. The uncertainties, language barriers, and sudden realization that they can just "nope" out of some situations (but feel bad about it later) that come along with the setting are very refreshing in my mind. Learning slowly about the demiplane of dread was always fun for me, and hopefully I'm doing right by them. Next stop is Heinfroth's Asylum via Bleak House box set. Ultimate goal is to have the grand conjunction happen, be foiled (hopefully), and then throw them back in time as the Dark Powers hit reset, allowing for me to pick up with the 5e Curse of Strahd.
Richard G @ 2019-06-11 11:37:28
There's an old story about a guy who goes to see a genie or miracle man and he has these great ideas for the improvement of mankind, and the miracle man offers to make him dinner while they discuss it. And after a few sentences the miracle man says "if you actually get the power to realize these visions, you will in fact become a tyrant and make man's condition worse." So obviously the man disagrees, assures the miracle man that he wouldn't do any of the things he predicts, and then in rushes a messenger - the man's rich uncle has died, he is the sole heir. And soon after - his rival is in prison. In the course of half an hour the man's fortunes change, power is his, and of course he reacts to every challenge with impatient tyranny, and the miracle man, observing this, says "you see, what you wished for has unmade you - you have become the tyrant you despised" and the man orders the miracle man executed and then the messengers all melt away and suddenly the man sees what the miracle man meant, and is heartstruck, and the miracle man says "shall we go into dinner?" Staring down the barrel of a Boris Johnson administration, I urgently wish I could turn to David McGrogan and say, "shall we go into dinner?"
Richard G @ 2019-06-10 20:09:23
ok ok so: a heist movie where the team relies on home-maintained Vietnam era gear because that was the last time things were built to last and they can guarantee there are no gps trackers or hidden cameras. Giant clunky walkie-talkies. Hand-cranked wired field telephones. Absolutely no screens.
Bryan Mullins @ 2019-06-08 13:40:46
Hey, Slantio Pink edited and cleaned up an old, hacked, version of _World of Dungeons 1979_ for me...got it laid out and formatted as a playbook as I requested...and it’s pretty great. I use this playbook for pickup games and to intro newbies when they ask me about D&D. Now it looks good and prints just like it should. 2 double-sided pages to get you rolling on into the lovely environs of playing D&D using the Reaction Roll / pbta / stripped down Dungeon World Consider them when you’re looking for an editor / layout / design project. Here’s a link, use in good health! https://drive.google.com/file/d/1AzHe5IUvyUmcPohOos2ngBod81DX4us2/view?usp=drivesdk
Eric Nieudan @ 2019-06-08 03:44:30
I wrote some spells... http://dragons.ie/rewriting-the-b-x-spell-lists-1st-level/
Richard G @ 2019-06-07 16:28:34
tragic but gameable: legendary voodoo blues man Dr. John has died. ...the same day my copy of his album Gris-gris arrived. My daughter’s getting into blues and I said “then you’ll be needing some Professor Longhair and Jelly Roll Morton and Dr. John.” I like to imagine him riding off on his Night Trip on the back of Buraq or Garuda. He was always panspiritual.
Roger Giner-Sorolla @ 2019-06-06 08:03:37
Whither the OSR my friends? Yet more ideas! https://rolesrules.blogspot.com/2019/06/post-osr-adventure-gaming-with.html
Roger Giner-Sorolla @ 2019-06-06 00:05:27
So, I feel that now that the great apocalypse has happened and people have sorted themselves out, to use tha analogy of the Stand, all the shitheels have fucked off to Las Vegas and there's a depopulated but very vibrant Boulder Free Zone. Man, I used to follow this alt-right hack. D&D paid him as a consultant! Remember that? https://therpgpundit.blogspot.com/2019/06/the-ridiculousness-of-sjw-anti-osr.html (Sure, give him a click, at least until we get image posting up in here)
Alex Schroeder @ 2019-06-05 19:04:59
Reminder: if you have bloggers to recommend that aren’t on https://campaignwiki.org/rpg/ then please tell them to contact me, or link them in the comments so I can contact them (I would usually just try and leave a comment on their very first blog post of that makes sense and they didn’t make an email address available anywhere.) More specific categories are available, if you want them: https://campaignwiki.org/osr https://campaignwiki.org/indie Strangely enough I feel that this is how I can keep up best with the blogs without feeling guilty about missing posts every now and then. The older posts simply fall off the bottom of the page and that’s it. Works for me! 😅 Self promotion is OK. Please do recommend your own blog if it isn’t already listed.
Mamading Ceesay @ 2019-06-04 13:34:40
From the That's Gameable department: Devilish ants control the garden http://news.bbc.co.uk/1/hi/sci/tech/4269544.stm Imagine a weird fantasy forest created under these sort of conditions!
Anne Hunter @ 2019-06-03 04:29:57
Goats for Greco: https://beastboybothersraven.tumblr.com/image/32657818669
Roger Giner-Sorolla @ 2019-06-02 23:32:36
#SWORDDREAM - yea, nay or meh? https://graverobbersguide.blogspot.com/2019/06/a-sword-dream.html I am "meh" - the acronym evokes someting different, and on expansion, this is clearly more than the "second wave" (fourth maybe - D&D and derivatives, Vampire and derivatives, storygames, this stuff). I prefer to look at "our thing" as environment-focused, with exploration and social interaction the focus of creative expression, and combat not absent or abstracted but encapsuled in a simple system with a few nods to realism. We are creating interesting places to be dealt with discursively, rather than intriguing plot lines that are scaffolded by mechanics, or stages to play out a combat game in between cut scenes. I want these aspects of the old school and the never-was school front and center, agree with the poster that OSR engulfs a lot of different preferences in old games and old-style-games, and agree to want something new that positively grabs the writing, art, and play aesthetic.
Roger Giner-Sorolla @ 2019-06-02 20:12:53
This is an old, old idea of mine that came about from observing that the description of goblin colors in the old MM is quite similar to that of ripening tomatoes. Add thereto the documented pumpkinhead bugbear (which mutated into Runequest's jackobear) and ... https://rolesrules.blogspot.com/2019/06/enemies-of-vegankind.html
Alex Schroeder @ 2019-06-01 03:55:52
JB is wrestling with the idea of a campaign in real, historical South America with conquistadores being the adventurers but has trouble making it work because the conquistadores were so damn horrible. It truly is a quandary. I don’t think it would work. If it is a human vs human struggle and something you could delve into and learn from then why make it a game; and if a game, how can you turn all the suffering into entertainment, or if replaced by lizards and goblins you are erasing the real world victims out of history. All the ways forward are not good. https://bxblackrazor.blogspot.com/2019/05/a-problematic-concept.html
Robert Freeman-Day @ 2019-05-31 18:25:56
I made a thing if you OSRIC (...but still in progress): https://osricwiki.presgas.name/doku.php?id=index
Brian Ashford @ 2019-05-30 20:13:04
I have some very excited friends telling me that Baldur's Gate 3 is on the way.
Brian Ashford @ 2019-05-30 12:14:08
I'm doing research for a thing... https://youtu.be/dWrGA-g17qg
Roger Giner-Sorolla @ 2019-05-29 22:47:40
Kharkovski Tanky Races https://en.m.wikipedia.org/wiki/Tank_biathlon
Bruno Bord @ 2019-05-29 09:51:14
When I read this: https://drive.google.com/file/d/1RAaAXeY5ePP2S_qMzjH4I7hzuoepjDyT/view I want to play.
Richard G @ 2019-05-28 01:39:35
My curiosity about the results of the EU elections is like a tiny, delicate flower in the withering blast of a nuclear reactor core in meltdown. No, don't tell me who won, I'd like to stay in limbo a little while longer.
Alex Schroeder @ 2019-05-24 17:44:59
Paul Beakly wrote a thing about Story Games and the Tyranny of Excellence but the thing that spoke to me was this: "The big revelation to me is that inclusion and acceptance is more explicitly valued in many OSR spaces than storygaming spaces, sometimes at the expense of demanding excellence." https://www.indiegamereadingclub.com/indie-game-reading-club/the-tyranny-of-excellence/ It reminded me of the early days of the One Page Dungeon Contest. Back in 2009 I wrote on my blog: "Essentially I like a healthy mix of adventures I think of myself and professionally produced adventures. But when it comes to my own stuff, I’m never quite sure with what to compare it to. Should I aspire to write as the pros? I don’t think that would be time well spent. The One Page Dungeon Contest gives me the opportunity to compare my work with ordinary DMs from all over the world. I can learn from the successes and failures from others. That’s why I hope that the contest submissions will remain a crazy mix of things. I don’t want a contest dominated by Wolfgang Baur, Monte Cook, Eric Mona, Nicolas Logue and other people in their league. I want to compare my entry with authors in my league." https://alexschroeder.ch/wiki/2009-06-05_Judging_1PDC_2009 I want to get back to that sharing of amateur stuff. I want to get back to sharing stuff for free on the blogs. I don't mind people having Patreons and Kickstarters and doing beautiful, massive, mesmerizing things. I sometimes buy this stuff, too. But I also want to see people who prep games like I do. Who draw maps that are too small, notes that can barely be read, like do. Who have games nearly fall apart and pull through, barely manage their time or can hardly prep their game, like I do.
Bruno Bord @ 2019-05-24 13:45:02
We knew that Stephen Colbert, Tolkien long-time fan, was playing (A)D&D when he was a teenager (ONE OF US! ONE OF US!). But he has stopped playing ages ago. Now he's back on a one-one adventure with Matthew Mercer as a DM (fantastic mouth sounds, I must admit), for Red Nose 2019. https://www.youtube.com/watch?v=3658C2y4LlA I love how genuinely excited he looks, sparkles in the eyes and all. And his familiar bee name is Eric. Who knew you were a sentient bee, Eric?
Scott Martin @ 2019-05-24 13:22:19
I hereby declare this thread the deeply unofficial Anachronist Eurovision Song Contest for anno soc. LIV (era vulgaris 2019). Minstrels will be evaluated on stage presence, costumes, lighting, bombast and hair as well as musical criteria. #imnottiredyouretired
Adam Thornton @ 2019-05-23 22:37:52
Richard G @ 2019-05-23 13:08:41
PROPOSAL for a magic system: problem: magic usually breaks historical games, challenges, tactical situations solution: write a list of spells that are carefully designed to convey advantages and offer more tactical options without short-circuiting interesting play situations. No magic telephones or teleporters or resource fountains. Suggestion: each magic effect is a creature (sandestin, imp, yokai, faerie or whatever) that can do what one creature can do (so it’s like “strike that guy”, not “make all elephants fly forever.”) Examples: Gnawer - weakens one thing so it breaks under normal strain (eg sword, mast, horse, bridge); Tangleroad - causes the victim to become lost, set off in semi-random direction (just not where they want to go) Cousine - convinces the target they have some familial relation to you: note this probably comes with obligations but it’s not charm person, it just breaks the ice/generates relations. ....any ideas?
Alistair Langsford @ 2019-05-22 22:28:04
Checking some saved links to re-read, and found two that I think are worthy of mention: the 10 monster setting, and the 30 minute dungeon. 1) http://thebrookmerechronicles.blogspot.com/2019/04/10-monster-setting-fiend-folio.html. <== not the original source of the idea, but a good example of and discussion around the idea of a 10 monster setting. 2) http://bogeymanscave.blogspot.com/2019/04/30-minute-dungeon-expanded-concept.html <== the 30 minute dungeon definition. I think these are good for two clear reasons: The first is that there are some good posts on these that you can use as-is, or with minor tweaks, or at least as inspiration. The second is that they give you a good simple process to follow so you can do it yourself. Often, other people suggest tweaks to that process which are quite worth while. What other things out there like this that people have found to be of value? The main other things I can think of are things like the One Page Dungeon idea, and the 5 room dungeon.
Scott Martin @ 2019-05-21 20:05:34
The geezers behind me here at the airport are talking about microsatellite launch facilities going up near them in deep northern Maine. "It's the perfect place to achieve polar orbit," one notes. Current mood: Galactic Milieu, stage 1.1. (Would be 1.2 but nobody is singing in Acadian French.) Also how about that Game of Thrones? Stremlin notes that nobody paid off the Bank. They weren't even invited to the oligarch tent.
M Nicksic @ 2019-05-20 04:58:23
Having some SPAM-flavored macadamia nuts while watching the GoT finale, because if they don't give a shit why should I?
Richard G @ 2019-05-20 04:13:46
Watching HBO’s Chernobyl miniseries. Realizing how blissfully ignorant I was.
Brian Ashford @ 2019-05-19 21:10:04
I'm posting this here in response to a short conversation on Twitter with Andrew Bartlett. It's too big for a tweet chain and a bit random for my blog. If you like reading about game mechanics and Fighting Fantasy though, you are in luck. Years ago I helped playtest Advanced Fighting Fantasy 2nd Edition. 1st ed had some definite issues but I didn't think 2nd went far enough in fixing them. What follows is my solution for making AFF fun, while keeping it compatible with all the old gamebooks and Out of The Pit. The biggest problem I had with the multiplayer implementations of Fighting Fantasy is the Skill stat. Small differences in Skill make massive differences in character capabilities. A single stat rateing ability in all task worked fine for a solo gamebook but when one member of a group has a Skill of 8 and another has a Skill of 11, the latter character is literally better at everything, leaving the former player feeling pretty hard done by. AFF 2nd tried to fix this by taking away the random nature of character generation and limiting the possible range of the Skill stat, giving everyone a Skill of 7 or 8 to start (IIRC). This left characters feeling a little samey and still the 8s were better than the 7s. I couldn’t help but think though, is there maybe a tidier, more interesting way of doing this? One of the suggestions which came up during the playtest, was to simply give every character a fixed Skill score of 7, but this would make the Skill stat redundant. Maybe though, if Skill is the problem, making it redundant is a step in the right direction? Put it another way; if Skill is always set at a certain value then it might as well be a target number for tests. So let’s try that, and remove the stat altogether. Instead of trying to roll under Skill +Special Skill on 2d6, lets roll 2d6 + Special Skill and pass on an 8 or higher. This would also let us dump the confusing nomenclature of having a stat called Skill and skills called Special Skills. Now we have gotten rid of the stat and we can call skills, Skills. *2D6+Skill, a roll of 8+ passes.* So that fixes Skill rolls, but that Skill stat was needed for combat too. As written both combatants roll 2d6 + Skill + Special Skill to find their Combat Strength, and the higher CS wins the round and causes damage. If we are now just rolling 2d6+Special Skill then the PC's Combat Strength will be about 9.5 points too low. It turns out that's pretty easy to fix too... 2d6 + Skill vs 2d6 + Skill was the system written for the gamebooks, before Fighting Fantasy had Special Skills, so Advanced Fighting Fantasy PCs were already rolling about 2 points too high in combat thanks to those couple points they put into Sword or whatever. So if they were already rolling a bit high, removing the Skill stat actually only leaves then about 7.5 points low. Next, lets remove the GM's, sorry, the Director's, requirement to roll 2d6 and instead just use the opposition's Skill score as their Combat Strength. This will speed combat up a bit and the player's 2d6 is brings enough of a random element that the GM's dice won't be missed. So now the player will only be rolling, on average 0.5 too high, you could say that's negligible and just start playing, but there a simple fix for that too. In AFF if both combatants roll the same it is considered a draw and no-one takes any damage, if we just swap that to monsters win ties, that accounts for the last 0.5 and we are done. So, - Drop the Skill stat for PCs, instead players roll d6+6 at character generation to find out how many Skill points they have to spend. - NPCs and monsters still use the Skill score as a catch-all ability rating. - Skill tests are now 2d6 + a relevant Skill, 8+ passes. - Combat is a Skill test for the PC with a difficulty equal to the opponent's Skill. If the player succeeds they do damage, if they fail they take damage. (Finally: If you want to keep the randomness up in combat and you don't mind mixing in another dice, have the player roll 1D12+Skill rather than 2D6.)
Ramanan S @ 2019-05-19 03:25:43
I’ve finally started reading Berserk. An inspiration for Kingdom Death and many of the D&D campaigns I’ve played with Brendan. I’m only a couple issues in to big collection I picked up, but it’s really quite bonkers and violent. I love it.
Aaron Griffin @ 2019-05-18 13:34:30
I know folks here are often in a fantasy/D&D space, but I'm looking towards a modern weird-science, monster hunting style of game in the near future. What are some of your favorite works, blog posts, pieces of advice, or whatever that would fit this type of game? Share everything, nothing is dumb!
ktrey parker @ 2019-05-17 15:04:30
Happy Friday again everyone! I hit a nice milestone today, I'm finally at fifty (50!) Forest Hexes, so I'm halfway to 100 for this terrain! https://blog.d4caltrops.com/2019/05/finally-fifty-five-more-forest-hexes.html Hope they prove useful for any weekend gamings! I might celebrate by looking into some options to get a version of these into the physical world somehow (that'll get me to finally finalize some of the layout stuff)!