Mamading Ceesay @ 2019-06-24 20:09:23
Have been hacking on a business card sized Weird West RPG. Nearly ready to publish the text only first draft of 338 words. Will need to figure out how to do the layout for a business card.
Paolo Greco @ 2019-06-24 08:19:31
Armenian Cartoons are... Something. To be honest the only other Armenian flick I remember is Colour of Pomegranates https://youtu.be/kmB4DfG-3K4
Alistair Langsford @ 2019-06-22 22:30:53
Not normally that fond of a lot of DnD settings. But this adaptation of Eberron for Knave impresses me. Enough that i might use it for running Kave when i finally have a chance to give it a try. Lots of other interesting stuff on the blog too. http://www.goatmansgoblet.com/2019/06/a-knaves-guide-to-eberron-mournlands.html
Lloyd Neill @ 2019-06-22 21:10:54
Second day of an overseas holiday and we’re cooped up in a hotel room with the youngling running a fever and vomiting. Hi Canada
Scott Martin @ 2019-06-21 01:23:12
Hope all are well. Lasagna remains my favorite site. "Tell you tales of kings and sailors. Puritans, outlaws, thieves and traitors." 12 little words, the game I want to run. Or the Hellblazer reboot they'd never give me. Life in the meantime. https://www.youtube.com/watch?v=s5dLpxDaRFs
Mamading Ceesay @ 2019-06-20 21:45:15
As a late-blooming GM, I never realised that designing monsters was such absurdly good fun. Have been creating a few for a science-fantasy campaign using Solar Blades and Cosmic Spells which has excellent tables for that sort of thing. What are the most fun bits of campaign/game prep for you?
Richard G @ 2019-06-20 14:27:30
why does my son love kazoos? I don’t know. But I’m glad it gives me a chance to share this with him: https://m.youtube.com/watch?v=Ym-n3PdhfR0
Roger Giner-Sorolla @ 2019-06-18 18:32:02
Your dungeon is probably Reformation. "In Europe as the wealthy embraced multiple rooms initially the common form was the enfilade, with rooms directly connecting to each other. In 1597 John Thorpe is the first recorded architect to replace multiple connected rooms with a rooms along a corridor each accessed by a separate door." https://en.wikipedia.org/wiki/Hall
Eric Nieudan @ 2019-06-18 09:35:46
Dropbox has a collaborative online document service now. https://www.dropbox.com/paper I'm going to give it a try instead of defaulting to Google docs all the time.
Alex Schroeder @ 2019-06-17 09:21:56
I am amazed that you can take a hex map key and basically just force it into a grid layout and the map appears to be just as usable! It felt like magic when I looked at the result. I'm sure there is some theoretical explanation using maths and graph theory and all that, but on a gut level, here I am generating a map assuming each "region" has six neighbours (a hex map), determining where the rivers go, where forests go and all that, and then I'm drawing it in a grid where each "region" has four neighbours and it still basically works. 😲 https://alexschroeder.ch/wiki/2019-06-17_Text_Mapper_with_Squares
Matthew Adams @ 2019-06-16 13:06:06
Gonna run a physical-world game for my friends using I2tO, main ideas are: Dungeons & Delicatessens & Deliveries (D&D&D filthy edition) Set in Into the Odd's Bastion (and using the Into the Odd's rules), players own a Tavern/food processing plant called The Pot Luck, as well as some delivery vehicles. They must venture into the dungeons below, or the surrounding city, looking for exotic foods, and use them in the tavern or deliver them to restaurants in distant parts of the city (using modified Rumble City rules for car combat). There are police and recognised authorities but this is few and far between, with swathes of no man's lands and lots of gangs fighting for territory. WHY DO THEY OWN THE POT LUCK 1: Their local gang boss (who calls himself the Baron) has decided they need to take it over from a rival gang and they must run it for him, as it is profitable and offers prestige. 2: Their gang has owned it for generations, and now it is their generation's turn to run it. 3: There is a massive bounty on their heads, so they have to go legit and run a business for a while in this far distant part of the city to cover their identities. The Pot Luck was vacant and therefore suitable. 4: The Baron needs a cover for his money laundering and drug dealing empire. 5: Locals have advertised that it is haunted and needs heroes to clean it out. The reward they promise sounds quite profitable, but really the locals can't pay it, so they give them the inn to run. 6: They have each been mislead into believing they are the sole inheritor and owner of The Pot Luck. Who sent each of them the letter and the will? RACES -Humans -Crabmen (pets, sort of, in the same way cats are, not always clear who is master. Feral crabmen live in the muddy canals of the city, in small communities, building strange dome huts out of sticks and mud. Sometimes driven out by other inhabitants, their young given to the young of the city as pets. Feral and tamed crabmen do not interact) -Spiderkin -Lurkmen (made up of thousands of leeches, probably bonus to using arcana, and can't be knocked out, instead fighting to the death) ABILITIES Power Panache Perception (understanding) INGREDIENTS THEY MAY NEED TO FIND AT DIFFERENT TIMES 1: Sewer-rat meat 2: Slime jelly 3: Glory-hand mushrooms 4: Snark eggs (large underground featherless predator bird) 5: Inverted snails 6: Water from the Crystal Fountain 7: Devil-dust spores 8: Nightgrape oil 9: Stranglemoss floss 10: Powdered shadow 11: Wyrm skin 12: The Teeth of the Dark 13: A few drops from the stalactites in the abandoned Clem's candy factory in part of the undercity. 14: Goblin beer 15: Shadowsnake venom 16: Scales from a cave trout 17: Spine-frog jelly 18: Meat from a living Rock-baby 19: Gargoyle eyes 20: Bloodlava
Anne Hunter @ 2019-06-16 03:29:02
Let's post links to our favorite maps and then talk about them https://diyanddragons.blogspot.com/2019/06/overland-maps-gridcrawl-chromatic-mars.html
Eric Nieudan @ 2019-06-15 17:33:58
No one knows what SWORDDREAM (or *dream) is yet. Here is your chance to help shape the movement by taking part in this game jam in July. The guidelines are pretty vague, so you can pretty much make whatever you feel like. My entry will be a B/X setting where space orcs are invading a bronze age world with their superior tech, monotheistic memes, and raw buying power. I want to make a 80s Saturday morning cartoon with D&D. You can sign up right now, but the jam is 1st-29th July. https://itch.io/jam/dreamjam
Richard G @ 2019-06-14 19:55:28
I have not only survived another week and another school year, I have handed in my article corrections. Before my kids come home for 2 months and make all such work impossible. By 5 minutes. ..........I wouldn't say "celebratory" exactly, but "relieved," definitely.
Richard G @ 2019-06-13 16:08:50
I feel bad whenever I complain here without offering any solutions. So instead spare a thought for the writer of Public Domain Review, who has improved my life as much as has Geoff Manaugh: https://publicdomainreview.org/collections/x-is-for/ “In this example, the despair is palpable. They’ve simply refused to offer up any word beginning with X, instead using the space to comment on the difficulty.”
Roger Giner-Sorolla @ 2019-06-13 00:04:43
This is some quality stuff from Alex, has me kicking myself for not realising it sooner. https://alexschroeder.ch/wiki/2019-06-12_Torture_in_Games
A. Miles Davis @ 2019-06-12 14:00:32
I've started running a blend of old 2nd edition Ravenloft adventures with my 5e D&D group. The uncertainties, language barriers, and sudden realization that they can just "nope" out of some situations (but feel bad about it later) that come along with the setting are very refreshing in my mind. Learning slowly about the demiplane of dread was always fun for me, and hopefully I'm doing right by them. Next stop is Heinfroth's Asylum via Bleak House box set. Ultimate goal is to have the grand conjunction happen, be foiled (hopefully), and then throw them back in time as the Dark Powers hit reset, allowing for me to pick up with the 5e Curse of Strahd.
Richard G @ 2019-06-11 11:37:28
There's an old story about a guy who goes to see a genie or miracle man and he has these great ideas for the improvement of mankind, and the miracle man offers to make him dinner while they discuss it. And after a few sentences the miracle man says "if you actually get the power to realize these visions, you will in fact become a tyrant and make man's condition worse." So obviously the man disagrees, assures the miracle man that he wouldn't do any of the things he predicts, and then in rushes a messenger - the man's rich uncle has died, he is the sole heir. And soon after - his rival is in prison. In the course of half an hour the man's fortunes change, power is his, and of course he reacts to every challenge with impatient tyranny, and the miracle man, observing this, says "you see, what you wished for has unmade you - you have become the tyrant you despised" and the man orders the miracle man executed and then the messengers all melt away and suddenly the man sees what the miracle man meant, and is heartstruck, and the miracle man says "shall we go into dinner?" Staring down the barrel of a Boris Johnson administration, I urgently wish I could turn to David McGrogan and say, "shall we go into dinner?"
Richard G @ 2019-06-10 20:09:23
ok ok so: a heist movie where the team relies on home-maintained Vietnam era gear because that was the last time things were built to last and they can guarantee there are no gps trackers or hidden cameras. Giant clunky walkie-talkies. Hand-cranked wired field telephones. Absolutely no screens.
Bryan Mullins @ 2019-06-08 13:40:46
Hey, Slantio Pink edited and cleaned up an old, hacked, version of _World of Dungeons 1979_ for me...got it laid out and formatted as a playbook as I requested...and it’s pretty great. I use this playbook for pickup games and to intro newbies when they ask me about D&D. Now it looks good and prints just like it should. 2 double-sided pages to get you rolling on into the lovely environs of playing D&D using the Reaction Roll / pbta / stripped down Dungeon World Consider them when you’re looking for an editor / layout / design project. Here’s a link, use in good health! https://drive.google.com/file/d/1AzHe5IUvyUmcPohOos2ngBod81DX4us2/view?usp=drivesdk
Eric Nieudan @ 2019-06-08 03:44:30
I wrote some spells... http://dragons.ie/rewriting-the-b-x-spell-lists-1st-level/
Richard G @ 2019-06-07 16:28:34
tragic but gameable: legendary voodoo blues man Dr. John has died. ...the same day my copy of his album Gris-gris arrived. My daughter’s getting into blues and I said “then you’ll be needing some Professor Longhair and Jelly Roll Morton and Dr. John.” I like to imagine him riding off on his Night Trip on the back of Buraq or Garuda. He was always panspiritual.
Roger Giner-Sorolla @ 2019-06-06 08:03:37
Whither the OSR my friends? Yet more ideas! https://rolesrules.blogspot.com/2019/06/post-osr-adventure-gaming-with.html
Roger Giner-Sorolla @ 2019-06-06 00:05:27
So, I feel that now that the great apocalypse has happened and people have sorted themselves out, to use tha analogy of the Stand, all the shitheels have fucked off to Las Vegas and there's a depopulated but very vibrant Boulder Free Zone. Man, I used to follow this alt-right hack. D&D paid him as a consultant! Remember that? https://therpgpundit.blogspot.com/2019/06/the-ridiculousness-of-sjw-anti-osr.html (Sure, give him a click, at least until we get image posting up in here)
Alex Schroeder @ 2019-06-05 19:04:59
Reminder: if you have bloggers to recommend that aren’t on https://campaignwiki.org/rpg/ then please tell them to contact me, or link them in the comments so I can contact them (I would usually just try and leave a comment on their very first blog post of that makes sense and they didn’t make an email address available anywhere.) More specific categories are available, if you want them: https://campaignwiki.org/osr https://campaignwiki.org/indie Strangely enough I feel that this is how I can keep up best with the blogs without feeling guilty about missing posts every now and then. The older posts simply fall off the bottom of the page and that’s it. Works for me! 😅 Self promotion is OK. Please do recommend your own blog if it isn’t already listed.
Mamading Ceesay @ 2019-06-04 13:34:40
From the That's Gameable department: Devilish ants control the garden http://news.bbc.co.uk/1/hi/sci/tech/4269544.stm Imagine a weird fantasy forest created under these sort of conditions!
Anne Hunter @ 2019-06-03 04:29:57
Goats for Greco: https://beastboybothersraven.tumblr.com/image/32657818669
Roger Giner-Sorolla @ 2019-06-02 23:32:36
#SWORDDREAM - yea, nay or meh? https://graverobbersguide.blogspot.com/2019/06/a-sword-dream.html I am "meh" - the acronym evokes someting different, and on expansion, this is clearly more than the "second wave" (fourth maybe - D&D and derivatives, Vampire and derivatives, storygames, this stuff). I prefer to look at "our thing" as environment-focused, with exploration and social interaction the focus of creative expression, and combat not absent or abstracted but encapsuled in a simple system with a few nods to realism. We are creating interesting places to be dealt with discursively, rather than intriguing plot lines that are scaffolded by mechanics, or stages to play out a combat game in between cut scenes. I want these aspects of the old school and the never-was school front and center, agree with the poster that OSR engulfs a lot of different preferences in old games and old-style-games, and agree to want something new that positively grabs the writing, art, and play aesthetic.
Roger Giner-Sorolla @ 2019-06-02 20:12:53
This is an old, old idea of mine that came about from observing that the description of goblin colors in the old MM is quite similar to that of ripening tomatoes. Add thereto the documented pumpkinhead bugbear (which mutated into Runequest's jackobear) and ... https://rolesrules.blogspot.com/2019/06/enemies-of-vegankind.html
Alex Schroeder @ 2019-06-01 03:55:52
JB is wrestling with the idea of a campaign in real, historical South America with conquistadores being the adventurers but has trouble making it work because the conquistadores were so damn horrible. It truly is a quandary. I don’t think it would work. If it is a human vs human struggle and something you could delve into and learn from then why make it a game; and if a game, how can you turn all the suffering into entertainment, or if replaced by lizards and goblins you are erasing the real world victims out of history. All the ways forward are not good. https://bxblackrazor.blogspot.com/2019/05/a-problematic-concept.html
Robert Freeman-Day @ 2019-05-31 18:25:56
I made a thing if you OSRIC (...but still in progress): https://osricwiki.presgas.name/doku.php?id=index
Brian Ashford @ 2019-05-30 20:13:04
I have some very excited friends telling me that Baldur's Gate 3 is on the way.
Brian Ashford @ 2019-05-30 12:14:08
I'm doing research for a thing... https://youtu.be/dWrGA-g17qg
Roger Giner-Sorolla @ 2019-05-29 22:47:40
Kharkovski Tanky Races https://en.m.wikipedia.org/wiki/Tank_biathlon
Bruno Bord @ 2019-05-29 09:51:14
When I read this: https://drive.google.com/file/d/1RAaAXeY5ePP2S_qMzjH4I7hzuoepjDyT/view I want to play.
Richard G @ 2019-05-28 01:39:35
My curiosity about the results of the EU elections is like a tiny, delicate flower in the withering blast of a nuclear reactor core in meltdown. No, don't tell me who won, I'd like to stay in limbo a little while longer.
Alex Schroeder @ 2019-05-24 17:44:59
Paul Beakly wrote a thing about Story Games and the Tyranny of Excellence but the thing that spoke to me was this: "The big revelation to me is that inclusion and acceptance is more explicitly valued in many OSR spaces than storygaming spaces, sometimes at the expense of demanding excellence." https://www.indiegamereadingclub.com/indie-game-reading-club/the-tyranny-of-excellence/ It reminded me of the early days of the One Page Dungeon Contest. Back in 2009 I wrote on my blog: "Essentially I like a healthy mix of adventures I think of myself and professionally produced adventures. But when it comes to my own stuff, I’m never quite sure with what to compare it to. Should I aspire to write as the pros? I don’t think that would be time well spent. The One Page Dungeon Contest gives me the opportunity to compare my work with ordinary DMs from all over the world. I can learn from the successes and failures from others. That’s why I hope that the contest submissions will remain a crazy mix of things. I don’t want a contest dominated by Wolfgang Baur, Monte Cook, Eric Mona, Nicolas Logue and other people in their league. I want to compare my entry with authors in my league." https://alexschroeder.ch/wiki/2009-06-05_Judging_1PDC_2009 I want to get back to that sharing of amateur stuff. I want to get back to sharing stuff for free on the blogs. I don't mind people having Patreons and Kickstarters and doing beautiful, massive, mesmerizing things. I sometimes buy this stuff, too. But I also want to see people who prep games like I do. Who draw maps that are too small, notes that can barely be read, like do. Who have games nearly fall apart and pull through, barely manage their time or can hardly prep their game, like I do.
Bruno Bord @ 2019-05-24 13:45:02
We knew that Stephen Colbert, Tolkien long-time fan, was playing (A)D&D when he was a teenager (ONE OF US! ONE OF US!). But he has stopped playing ages ago. Now he's back on a one-one adventure with Matthew Mercer as a DM (fantastic mouth sounds, I must admit), for Red Nose 2019. https://www.youtube.com/watch?v=3658C2y4LlA I love how genuinely excited he looks, sparkles in the eyes and all. And his familiar bee name is Eric. Who knew you were a sentient bee, Eric?
Scott Martin @ 2019-05-24 13:22:19
I hereby declare this thread the deeply unofficial Anachronist Eurovision Song Contest for anno soc. LIV (era vulgaris 2019). Minstrels will be evaluated on stage presence, costumes, lighting, bombast and hair as well as musical criteria. #imnottiredyouretired
Adam Thornton @ 2019-05-23 22:37:52
Richard G @ 2019-05-23 13:08:41
PROPOSAL for a magic system: problem: magic usually breaks historical games, challenges, tactical situations solution: write a list of spells that are carefully designed to convey advantages and offer more tactical options without short-circuiting interesting play situations. No magic telephones or teleporters or resource fountains. Suggestion: each magic effect is a creature (sandestin, imp, yokai, faerie or whatever) that can do what one creature can do (so it’s like “strike that guy”, not “make all elephants fly forever.”) Examples: Gnawer - weakens one thing so it breaks under normal strain (eg sword, mast, horse, bridge); Tangleroad - causes the victim to become lost, set off in semi-random direction (just not where they want to go) Cousine - convinces the target they have some familial relation to you: note this probably comes with obligations but it’s not charm person, it just breaks the ice/generates relations. ....any ideas?
Alistair Langsford @ 2019-05-22 22:28:04
Checking some saved links to re-read, and found two that I think are worthy of mention: the 10 monster setting, and the 30 minute dungeon. 1) http://thebrookmerechronicles.blogspot.com/2019/04/10-monster-setting-fiend-folio.html. <== not the original source of the idea, but a good example of and discussion around the idea of a 10 monster setting. 2) http://bogeymanscave.blogspot.com/2019/04/30-minute-dungeon-expanded-concept.html <== the 30 minute dungeon definition. I think these are good for two clear reasons: The first is that there are some good posts on these that you can use as-is, or with minor tweaks, or at least as inspiration. The second is that they give you a good simple process to follow so you can do it yourself. Often, other people suggest tweaks to that process which are quite worth while. What other things out there like this that people have found to be of value? The main other things I can think of are things like the One Page Dungeon idea, and the 5 room dungeon.
Scott Martin @ 2019-05-21 20:05:34
The geezers behind me here at the airport are talking about microsatellite launch facilities going up near them in deep northern Maine. "It's the perfect place to achieve polar orbit," one notes. Current mood: Galactic Milieu, stage 1.1. (Would be 1.2 but nobody is singing in Acadian French.) Also how about that Game of Thrones? Stremlin notes that nobody paid off the Bank. They weren't even invited to the oligarch tent.
M Nicksic @ 2019-05-20 04:58:23
Having some SPAM-flavored macadamia nuts while watching the GoT finale, because if they don't give a shit why should I?
Richard G @ 2019-05-20 04:13:46
Watching HBO’s Chernobyl miniseries. Realizing how blissfully ignorant I was.
Brian Ashford @ 2019-05-19 21:10:04
I'm posting this here in response to a short conversation on Twitter with Andrew Bartlett. It's too big for a tweet chain and a bit random for my blog. If you like reading about game mechanics and Fighting Fantasy though, you are in luck. Years ago I helped playtest Advanced Fighting Fantasy 2nd Edition. 1st ed had some definite issues but I didn't think 2nd went far enough in fixing them. What follows is my solution for making AFF fun, while keeping it compatible with all the old gamebooks and Out of The Pit. The biggest problem I had with the multiplayer implementations of Fighting Fantasy is the Skill stat. Small differences in Skill make massive differences in character capabilities. A single stat rateing ability in all task worked fine for a solo gamebook but when one member of a group has a Skill of 8 and another has a Skill of 11, the latter character is literally better at everything, leaving the former player feeling pretty hard done by. AFF 2nd tried to fix this by taking away the random nature of character generation and limiting the possible range of the Skill stat, giving everyone a Skill of 7 or 8 to start (IIRC). This left characters feeling a little samey and still the 8s were better than the 7s. I couldn’t help but think though, is there maybe a tidier, more interesting way of doing this? One of the suggestions which came up during the playtest, was to simply give every character a fixed Skill score of 7, but this would make the Skill stat redundant. Maybe though, if Skill is the problem, making it redundant is a step in the right direction? Put it another way; if Skill is always set at a certain value then it might as well be a target number for tests. So let’s try that, and remove the stat altogether. Instead of trying to roll under Skill +Special Skill on 2d6, lets roll 2d6 + Special Skill and pass on an 8 or higher. This would also let us dump the confusing nomenclature of having a stat called Skill and skills called Special Skills. Now we have gotten rid of the stat and we can call skills, Skills. *2D6+Skill, a roll of 8+ passes.* So that fixes Skill rolls, but that Skill stat was needed for combat too. As written both combatants roll 2d6 + Skill + Special Skill to find their Combat Strength, and the higher CS wins the round and causes damage. If we are now just rolling 2d6+Special Skill then the PC's Combat Strength will be about 9.5 points too low. It turns out that's pretty easy to fix too... 2d6 + Skill vs 2d6 + Skill was the system written for the gamebooks, before Fighting Fantasy had Special Skills, so Advanced Fighting Fantasy PCs were already rolling about 2 points too high in combat thanks to those couple points they put into Sword or whatever. So if they were already rolling a bit high, removing the Skill stat actually only leaves then about 7.5 points low. Next, lets remove the GM's, sorry, the Director's, requirement to roll 2d6 and instead just use the opposition's Skill score as their Combat Strength. This will speed combat up a bit and the player's 2d6 is brings enough of a random element that the GM's dice won't be missed. So now the player will only be rolling, on average 0.5 too high, you could say that's negligible and just start playing, but there a simple fix for that too. In AFF if both combatants roll the same it is considered a draw and no-one takes any damage, if we just swap that to monsters win ties, that accounts for the last 0.5 and we are done. So, - Drop the Skill stat for PCs, instead players roll d6+6 at character generation to find out how many Skill points they have to spend. - NPCs and monsters still use the Skill score as a catch-all ability rating. - Skill tests are now 2d6 + a relevant Skill, 8+ passes. - Combat is a Skill test for the PC with a difficulty equal to the opponent's Skill. If the player succeeds they do damage, if they fail they take damage. (Finally: If you want to keep the randomness up in combat and you don't mind mixing in another dice, have the player roll 1D12+Skill rather than 2D6.)
Ramanan S @ 2019-05-19 03:25:43
I’ve finally started reading Berserk. An inspiration for Kingdom Death and many of the D&D campaigns I’ve played with Brendan. I’m only a couple issues in to big collection I picked up, but it’s really quite bonkers and violent. I love it.
Aaron Griffin @ 2019-05-18 13:34:30
I know folks here are often in a fantasy/D&D space, but I'm looking towards a modern weird-science, monster hunting style of game in the near future. What are some of your favorite works, blog posts, pieces of advice, or whatever that would fit this type of game? Share everything, nothing is dumb!
ktrey parker @ 2019-05-17 15:04:30
Happy Friday again everyone! I hit a nice milestone today, I'm finally at fifty (50!) Forest Hexes, so I'm halfway to 100 for this terrain! https://blog.d4caltrops.com/2019/05/finally-fifty-five-more-forest-hexes.html Hope they prove useful for any weekend gamings! I might celebrate by looking into some options to get a version of these into the physical world somehow (that'll get me to finally finalize some of the layout stuff)!
Anne Hunter @ 2019-05-17 04:28:41
I liked Ynas Midgard's collection of blogposts from early 2019: https://ynasmidgard.blogspot.com/2019/05/excellence-from-blogosphere-march-april.html My favorite link from his collection is Bearded Devil's explanation of how he runs his Baroque-maximalist campaign: http://bearded-devil.com/2019/04/09/how-i-run-a-citycrawl-campaign/
Bruno Bord @ 2019-05-16 20:49:42
In case you wanted it: here is M20 Fifth, Adamantine Edition, extracted as Markdown. https://github.com/brunobord/m20-fifth Anybody can now start to translate it in their language ; I'd think it'll be fair to keep your translations under the terms of the OGL.
Brian Ashford @ 2019-05-16 10:09:50
Enemy spellcater help: When you are GMing, how do you deal with monsters with spell casting abilities? There's a bunch in Yoon Suin which list "Spells as 8th level Cleric" or similar in their description, and that seems like a lot to suddenly cram into your head at the start of a fight. I had a list of spells from Wonder & Wickedness which I wanted to use so I've been picking from that but I've used them all now so I'm wondering if anyone has good way of dealing with this that are easy but not repetitive.
Jensan Thuresson @ 2019-05-15 19:11:27
Is there a way to unregister?
Whidou @ 2019-05-14 09:38:06
Hi all, I'm considering going to UK Game Expo in Birmingham at the end of may. Is anyone here familiar with this convention? Is it worth visiting? How is the RPG content there? Any noteworthy OSR author/editor? https://www.ukgamesexpo.co.uk/
Odysseus Jones @ 2019-05-13 20:53:38
Here is the second playtest we did, where I had to GM an impromptu headball “soccer” game. And thanks to Christian, I need to come up with some rules on cumulative chances of being recognized by the cops. Lol. Karshemis Playtest 5/8/2019 Players - Characters Fiona - Goddess Chants Llumn the Beyakul cultist/sorceress Christian - Marlowe the Warrior Jarrett - Sil Treacle the Not-So-Bright Thief Jarrett - Greas Mazat the Not-Bright-Either Wizard Absent but in the background: Angus - Pazuzu the Pygmy Bardaree - Waamuu, cleric of Beyakul Plot: When last we left our “heroes” they had knocked out a thief and had acquired another body to dispose of. They found an abandoned warehouse to eat the body and kill and eat the thief. While in the warehouse, they meet a wizard who says the unconscious thief is a buddy and they really shouldn’t eat him. They decide that one body is enough for a night anyway and the thief eventually gets woken up. After some reconciliation, the wizard, Greas Mazat, and the thief, Sil Treacle, decide to join the party. They explain that they are from another dimension and have been teleported here somehow. After partaking of the holy meal blessed by Llumn and Waamuu, they pass around the wineskin and fall asleep. The next morning, they awaken to the sounds of pigeons cooing overhead, street vendors outside hawking their wares, people talking, and kids playing Headball (their version of soccer). The PCs leave the warehouse and Marlowe asks to play them two-on-two. At first, the urchins were hesitant, but after discussing it, they spoke up: “You really wanna play against us, old man?” Soon, the match was on with the street urchins quickly and easily scoring the first point. They laughed and let their guard down a bit. This time, on the next reset, Marlowe was able to kick the ball directly into the opposing player’s head, knocking him unconscious. This caused quite a commotion. Llumn tried to use this chance to proselytize the dazed teenager. Greas used the distraction to cast ward portal on their team’s goal. After subbing in a new player, Marlowe quickly scored two more points putting the score 2-1. This did not please the kids, who went and got their older brothers, cousins, and friends to sub in come half time. A crowd had gathered with some of the party paying them off to be their supporters. Chants of “Hyenas! Hyenas!” came from the party’s fans. While the street urchins and their parents, friends, and families shouted “Odoyles rules! Odoyles rules!” Despite many opportunities, the frustrated Odoyles could not make it in the goal - thanks to the clever use of the ward portal spell. Soon, the score was 3-1 and the hometown crowd began to get ugly. A few rocks and a lot of fruit were thrown at Marlowe. A couple of stones struck him in the head. This just caused the warrior to dig deep and score again. With the score 4-1, the crowd was becoming furious, especially with all of their shots mysteriously unable to go into the goal. Unfortunately for the party, the ward portal spell expired and the luck of the Odoyles had changed. They quickly scored twice and the game was now 4-4. At the final reset, Marlowe sent it into the goal and the furious game ended 5-4. This caused an uproar. The locals began throwing stones at the Hyenas. Marlowe responded by grabbing a kid swinging him by the ankles into an older, larger teen. Knocking out the older one and killing the younger. Fights broke out everywhere as the riot was becoming deadly. The sound of whistles could be heard and soon the City Guards were called in to quell the rioting. Clubbing anyone within their grasp, one of the guards notices the two pale skinned party members and begins shouting at the other guards to grab them. They were making a bloody beeline for the party who soon decide discretion is the better part of valor and hightail it out of there. They luckily make it out of the neighborhood and soon get directions from a friendly prostitute to the rumored general area of the Temple of Beyakul. To get there though, they would have to go through the Great Bazaar. At the crowded Great Bazaar, they are quickly accosted by a pushy brass lamp vendor. After telling him no multiple times, they make it to a knifemaker who claimed to be the fourth best in the city. Marlowe, the unhinged warrior, decides to check out the sharpness of the dagger by stabbing it in the foot of the knifemaker. This caused an immediate panic in the Bazaar with angry vendors yelling immediately for the City Guards who come much, much quicker when called on by people with money. Whistles are blown and the guards come from everywhere. The party disperses yet again (although they were already inching away from Marlowe when they saw him get that look in his eyes). With some quick thinking and a whole lotta luck, Marlowe soon escapes the guards and joins up with the rest of the party outside of the Bazaar on the northwest side. They soon pay off another beggar for info on the whereabouts of the Temple of Beyakul. For extra coin, they convince him to guide them as close as he would be willing to go, which happened to be Rothgar’s Armaments. By the time they made it to Rothgar’s, it was evening and some members of the party turned on the poor beggar and began humiliating him, pushing him down. For an emaciated man, he was much quicker than they expected and he quickly ran away only to turn around and yell obscenities at them from a safe distance before disappearing into the night. TO BE CONTINUED...
Odysseus Jones @ 2019-05-13 20:50:46
Here is the first play test we did of my OSR Bronze Age Mesopotamia-ish, Assyrian-ish Mega City. Karshemis Playtest 5/1/2019 Players - Characters: Fiona - Goddess Chants Llumn (Wizard) Bardaree - Waamuu (Cleric of Beyakul) Angus - Pazuzu the cannibalistic pygmy (Halfling) Christian - Marlo (Warrior) The Setup: Goddess Chants Llumn and Waamuu, a priest, are both followers of the Hyena headed goddess, Beyakul. They are on their way to the great city Karshemis to seek out a holy temple when they meet a pale pygmy from the north. They call the pygmy, Pazuzu, since his native name is gibberish. They decide to adopt the pygmy since he also has a taste for human flesh. And besides he’s kind of a cute little fellow, what with his sharp teeth and sunburned skin and all. Not long afterwards, they come across a fellow traveler, the warrior Marlo who, while a non believer, is still rather nefarious and willing to do some of the dirty work. The Play: The PCs entered the city through the Northern Gate where their weapons were peace tied and sealed. Shortly thereafter, a City Guard stops them and hassles the pale pygmy, Pazuzu despite his shortsword being plainly peace tied. He lets him know he’ll be keeping an eye on him. Not long after being profiled, the PCs stop to watch a snake charmer. Pazuzu picks up a rock and pelts the charmer during his act, causing the cobra to strike the poor man. The cobra escapes its basket and the people scatter. The man is convulsing, so Pazuzu cuts off his arm and begins to butcher the poor soul. Waamuu attempts to throw a cloth over the snake but fails, causing the snake to slither under a house. Before the snake is completely gone however, Waamuu grasps its tail and pulls it forth, wrapping it in cloth and stuffing it into a helm. The commotion has caused the guards to appear and the previous guard recognizes Pazuzu. The party flees through the alleyways, with Pazuzu hiding in Marlo’s backpack. Soon they come to an overturned pomegranate cart blocking the path. Goddess Chants Llumn attempts to steal a pomegranate while the owner and another man are arguing. Unfortunately, the vendor sees her and yells at her that he has suffered enough loss for the day, much less someone stealing his fruit. Llumn calms the man down and the party scoots past the cart. After passing some graffiti covered walls featuring dogs, the party is stopped by an ebony skinned young nobleman from the highly cultured cities to the southwest. The young nobleman politely states that they are lost and would like directions to the Biblioteca. Pazuzu pops out from Marlo’s backpack speaking his native tongue to the young man. The man’s enormous armed guards quickly point their spears at him, but the young nobleman laughs and begins speaking to Pazuzu in a similar tongue. He informs Pazuzu that there are similar tribes to his in the southern jungles. Pazuzu is surprised of this and states that his people are a forest people from the north. There is no mistaking that the dialects are similar although a few things do not translate well. Llumn informs the young man about their religion and hyenas, which the curious young man finds fascinating. He is very knowledgeable about hyenas and pulls from his warrior’s pack a scroll with a written language and beautiful paintings of hyenas and other animals. Llumn is surprised at such learning and the fact that he has a written language different than cuneiform. He states that his name is Barak and that “A king’s words will only last during his lifetime. The words of a poet will echo throughout eternity.” The party soon finds a beggar to lead them all to the great library, the Biblioteca. However, once they reached the Great Bazaar, the Crossroads of the World, they lose their guide amidst the chaotic crowds. Vendors attempt to sell them their wares and one man attempts to buy Pazuzu, offering five silver for the rare pygmy. Despite, Pazuzu’s objections, the party negotiates with the man who counters with five silver and two goats. The party decides not to sell their fellow member despite the generous offer. Now lost with no guide, the party comes across a one eyed, one eared, one handed beggar who agrees to lead them to the Great Library, the Biblioteca. With hands on the beggar’s shoulder, the party eventually makes their way to the Biblioteca, where Barak bids them thanks and farewell and enters the large building. Llumn learns that the beggar is a war veteran who states that the problem with using a sword is that they cut both ways. Llumn decides to employ the beggar as a spy and he gives them advice to stay well clear of the Jovial Djinn Inn. Night falls and the party is looking for an abandoned building when they spy a thief creeping out of a window. They chase him down and beat him unconscious, then tie him up. They carry the body through the streets looking for a place to butcher the poor soul when they stumble across three men dressed in fine robes attempting to dump a body down a well. Everyone freezes as they realize they are all murderers and soon the party states they will take the body off the hands of the men for three silver, which the leader gladly pays. He offers them a job and tells the party to meet him at the well next month during the full moon.
Richard G @ 2019-05-13 17:41:57
My copy of Silent Titans has just been delivered. Flicking through, 1. it looks really good. Thinner than I expected, which is no bad thing, given how reluctant I am to read anything non-essential these days. 2. I see that the OSR has far surpassed the original TSR and Judge's Guild publications in obscurity and circularity of reference: "Bastion, the city to which the Lord of Wir-Heal pays homage, occasionally sends 'officials', criminals or randoms... Check Chris McDowall's book 'Electric Bastionland' or, alternately, an early edition of 'Into the Odd' to find out more." heh. "an early edition." Suck that, future gaming archaeologists.
Eric Nieudan @ 2019-05-13 14:22:52
Today in Lunchtime Dungeons: Changing their minds after last session, the players elected not to go through the map I'd just prepped. Instead, they went in another direction and got into a fight with a bunch of birdfolk wights to verify a myth about giant trees sometimes hiding portals into other worlds. And activated said portal, going I have not the faintest idea where... The good news: tonight I get to air my Planescape books :)
M Nicksic @ 2019-05-13 04:23:16
In the new Savage Worlds pdf, there is an illustration at the end of the index that I was not expecting and which nearly overwhelmed me with the feels at the table today...
Richard G @ 2019-05-12 21:17:19
Bayer execs looking through Monsanto memos: “there’s like 6 months of correspondence here that’s just maniacal laughter and coughing. Is it in some kind of corporate code?”
Richard G @ 2019-05-12 02:48:37
Today I met the father of one of my daughter's friends. He was bright red and round and covered with tattoos. I invited him in for coffee. He said: "Imma wait by my car." His car was a metallic olive drab 1970 Dodge Bicep, with two after-market gunmetal air intakes on the bonnet. It took 6 tries to start, and when it did, it sounded like an asthmatic mudslide. He had a horizontal frown line between his eyebrows, like he was in the habit of headbutting rhinoceroses. He waited by his car. His daughter fled to it apologetically, after she'd finished singing "Somebody to Love" in Rockband. I thought: "if that's how you feel, why did you ever let your daughter come on this playdate?" Foreign is never white.
Alistair Langsford @ 2019-05-11 22:46:09
Finally remembered what this website is called! Good to see it is going strong, and that it still has a nice clean uncluttered look. Have been going back to reading blogs as most social media (for me, at least) is becoming tiring and tiresome. Signal to noise generally quite low.
Paolo Greco @ 2019-05-11 10:14:20
FEATURES TO SUPPORT GAME CREATION Hey lasagna-eater (like lotus eater, but less dreamy, and more satisfied)! Since we finally hit the season and critical mass to start writing game content here, what do you need to make your game jamming better? (die rollers coming soon)
E.T. Smith @ 2019-05-10 21:57:12
A howl to spite the silence.
Nathan Treme @ 2019-05-10 17:23:47
I started writing this for the 200 word rpg contest. It's at 133 words by their counter. 99 words by other counters. It's just a bare bones system that uses d4s. It uses some mexican slang. A Cuate is a close friend. I have been thinking of setting some adventures in a sort of mythical Mexico based on places I lived as a child: Oaxaca, Guadalajara, Yucatan. Here it is laid out in business card format: https://drive.google.com/open?id=1BCQ461Oie8_Fcys3Ttx5XQjCEPqsFBPc CUATES MAKE A CUATE Roll 4d4 for each stat. STR, DEX, INT. Roll d4 for Defense. Start Unarmed. ADVANCEMENT Stat and Defense points cost 25XP. Complete an adventure for 50XP. RESOLUTION If an action's outcome is uncertain, roll 4d4 under the relevant stat to succeed. Roll 5d4 if disadvantaged. Roll 3d4 if you have an advantage. WEAPONS Unarmed: Damage=1 Pirata: Damage=1d4 Cost=10XP Chido: Damage=2d4 Cost=25XP Genial: Damage=3d4 Cost=50XP ENEMIES Facil Stats=9 Defense=2 Damage=1d4 XP=5 Dificil Stats=11 Defense=3 Damage=2d4 XP=10 Cabron Stats=14 Defense=5 Damage=3d4 XP=15 COMBAT Use STR for melee, DEX for ranged. Roll damage on success. 0 Defense = Death
Scott Martin @ 2019-05-10 13:55:29
Hope all are well. Consumed with work so there's only room for the hardest core Glorantha fandom, where I see an auto-transcribed con transcript that's completely broken down into an oracular mode. If mythology is a disease of language, what is deep gaming? How does it differ from MMF spam or angelic conversation? [01:01:43] OK. And they may all be so implanted in space. Yes. I'm not telling you the planet is specifically. The. Motivation for Rollerball. OK. The Jeanette's there's people there a are privy there's the there's air there's there's some more there's full worse still here. How bad is that. The more we speak just because the band is somewhere so that we the whole. Indeed that was like an. So Poppy just before. That's. The. [01:03:00][76.4]
Christian Buggedei @ 2019-05-10 08:30:42
Everyone here will appreciate the Goat Larp: https://thirdeyepatch.wixsite.com/goatlarp
Richard G @ 2019-05-10 02:44:24
I'm really looking forward to Game of Thrones being over so we can talk about its colonialist tropes. Because hoo boy.
Matthew Adams @ 2019-05-09 22:15:27
This is brilliant https://youtu.be/gbX6lm-DZ4g
Brian Ashford @ 2019-05-09 22:10:48
I saw that the 200 word RPG challenge is coming back and it got me wondering if I could condense my ultralite adventure game HitDie down to 200 words. 300 words wasn't too hard, but 200 took a while: HitDie (199) Adventurers: - A Name, - A Class: o Fighter o Thief o Cleric o Mage o Ranger o Etc - A HitDie rating ability level and health: o D4 Novice o D6 Adventurer o D8 Hero o D10 Legend o D12 Demigod If an adventurer’s action is in question, roll HitDie. GM considers if action is within the remit of their class and if they are prepared. - If both, roll twice, take highest - If only one, roll once - If neither, roll twice, take lowest Targets for success: - 3+ Easy - 4+ Standard - 5+ Hard - 6+ Extreme For opposed character: both roll, highest wins. If dangerous actions fail, step down the HitDie. If stepped down below D4, the character is unconscious, dead or similar. Combat is a series of opposed, dangerous tests. Spells require a test. Difficulty negotiated according to intended effect. If failed, player takes damage, or the spell fails. Damage is recovered with rest. Monsters have a HitDie and function like adventurers. Their descriptors may add bonus or penalty dice to rolls. - Goblin D4 (sneaky) - Soldier D6 (disciplined) - Troll D10 (slow) - Elf D8 (spellcaster) - Dragon D12 (hungry)
David Perry @ 2019-05-09 20:41:32
I'm kind of sad that there are now a million different tools to create random generators, because all the cool stuff is scattered about hither and thither. Abulafia (http://www.random-generator.com/ ) has long been my favorite for various reasons, but there are some practical issues for it to be the central attractor going forward. However! Perchance (https://perchance.org/welcome ) looks like a good successor. It has everything that made Abulafia appealing, and then some. It even has a convertor for Abulafia generators. Behold my ridiculously over-detailed Strange New Tree generator, converted from Abulafia (only required a few spot-fixes): https://perchance.org/strange-new-trees I think Perchance has the best mix of features that promise a really nice experience, giving it a shot at being the future Obvious Choice. Discoverability remains somewhat of a problem, but that can always be solved by something other than the tool itself.
Roger Giner-Sorolla @ 2019-05-09 19:40:24
I just snuck two medieval warfare allusions into a peer-review of a theory paper by someone I have played D&D with, where I am pretty sure the action editor (from hints dropped on social media) is also geeky like that. Feels like some kind of goal has been reached.
Bruno Bord @ 2019-05-09 14:11:52
Current status: Re-arrange M20 Fifth Adamantine Edition[^1] in Markdown[^2] in order to start its translation into French[^3]. So, how about your current status? ---- [^1] https://www.reddit.com/r/rpg/comments/7no7ur/m20_fifth_adamantine_edition_a_microlite_version/ [^2] https://en.wikipedia.org/wiki/Markdown [^3] https://www.youtube.com/watch?v=8jC7NKkjCe0
Paolo Greco @ 2019-05-09 06:28:49
I'm pretty sure most of you read SCC, but I'm going to share this anyway because I want to know what @roger thinks about this: https://slatestarcodex.com/2019/05/07/5-httlpr-a-pointed-review/
David Perry @ 2019-05-08 21:27:37
So here is this! https://curiousepic.itch.io/moon-college-of-the-spectromantic-ocularia-pamphlet-edition I made it PWYW mostly out of curiosity, but anyone seeing this should not feel obliged to $. Though it is kind of surreal to see that someone gave me money for something I made. I think this is the first time?
Harald Wagener @ 2019-05-08 21:27:36
When a stranger contacts you on discord to ask you about Chthonic Codex ... I admit, I am Paolo's biggest fanboy (-: Game stuff tax: Spells for the School of Lies, anyone?
Odysseus Jones @ 2019-05-08 14:07:17
Been working with some folks on an OSR city-set generator. My city is set in a Bronze Age pseudo Babylonian, Assyrian, Savage Sword of Conan-ish type mega city that is a large trading hub. Lots of random generators including a d100 random daytime street encounters, a d100 random nighttime street encounters, a random homing pigeon message table, rumor tables (both general and specific to certain noble houses, temples, etc.). Fiona, Christian, Angus, Bardaree and myself all playtested it last week. It was a ton of fun. If you guys want, I will post the playtest report here.
Alex Schroeder @ 2019-05-08 05:48:03
As seen on Mastodon: "It's full episodes of Filmation's He-Man on youtube, and they are there officially." youtube-dl to the rescue. Looks like 120 videos. Remember that youtube-dl -U will selfupgrade. https://www.youtube.com/playlist?list=PLLCcmBcBRcT8ZyeZcCB39Vpw6iNadohHC
Bruno Bord @ 2019-05-07 12:13:11
mmm... yes, chemistry. That's the other thing it made me think of. * https://orgonote.co/ * http://benznote.com/
Eric Nieudan @ 2019-05-07 12:02:01
I'm working on an in-game event tracker and organiser, that leverages the power of... sticky notes! Here's how it works: http://dragons.ie/wp-content/uploads/2019/05/IMG_20190507_113036-837x1024.jpg Write down every idea for an event or encounter you have and decide if they will happen Now, Soon, or Later. Stick them on the page and add as many details as you need - ideas, situations, stats, a random table... It is assumed that events are always in progress, so even a situation that is going to explode Later will have signs and portents you can describe to the players. When needed, roll d4 to see where and when something happens: 1. Now and Here (where the players are), 2. Now and There (somewhere else), 3. Soon, 4. Later. If you roll 1 or 2, there is a real situation the players should be dealing with. If you roll 3 or 4, move up the note of your choice in that area and work in a sign of things to come. Between sessions, review your sheet: add details to existing notes and create new ones as needed. I've used it in The Lost City and I've found it easier than my usual d66 table. I can have it in my campaign notebook, move the notes to the inside of my referee's screen as a reminder for next session. I guess I can start keeping post-it notes in my other notebooks for these commute inspiration moments. Any thoughts, lasagners?
Richard G @ 2019-05-06 23:38:01
add one letter to superheroes to improve them. I’ll start: Supperman Bathman
Harald Wagener @ 2019-05-05 17:52:49
Going to see the third megadungeon in five days. Here's to hoping I will escape Mictlantecuhtli once more ... Update: I live.
Christian Buggedei @ 2019-05-05 14:29:39
https://www.somethingpositive.net/sp05022019.shtml yep, that's the sort of player I know and love to hate :)
Richard G @ 2019-05-04 14:54:55
TILthere is a conservative/orthodox split among rabbis over whether sturgeons are kosher or not. I suppose coelacanths would cause a similar division. Dinosaurs are definitely not kosher, which seems a shame.
Roger Giner-Sorolla @ 2019-05-04 08:22:37
"Man, my adventures are just not weird enough" http://aidungeon.io/
Paolo Greco @ 2019-05-04 07:43:51
Hey friendo, I just want to thank you for being here and reading this, and occasionally posting. After the whole Voldemort thing something broke in me. It seems I'm not enjoying RPGs as much. Or writing. I feel emotionally detached from RPGs. I think it's because I had to start taking antidepressants because of what he's done. So I lay, uncertain if fallow or sterile. Seeing you here gives me hope. Maybe we can once again provide the fertile loam for good games to grow.
Paolo Greco @ 2019-05-04 07:31:38
Flat earthers are weird. In a world where satellite pictures are easily available, time zones are easy to prove, and we send robots to take pictures of fucking Pluto, flatearthers somehow abound. Also you can literally see spherical satellites spinning around Jupiter (also a sphere with bad weather landmarks) with a cheap telescope. But this morning it dawned on me that they just do not understand gravity. How does a flat earth gravitate normally to its surface? Also none of them has a degree in physics, I guess.
ktrey parker @ 2019-05-03 22:11:29
Happy Friday all! Have some more Forest Hexes: http://blog.d4caltrops.com/2019/05/friday-five-more-forest-hexes.html
Mamading Ceesay @ 2019-05-03 19:25:48
From the That's Gameable department: NASA STARTS PREPARING FOR ARRIVAL OF HUGE ASTEROID NAMED 'GOD OF CHAOS' https://www.independent.co.uk/life-style/gadgets-and-tech/news/nasa-asteroid-warning-god-of-chaos-earth-space-a8896586.html Hmm, all sorts of things could happen on that close approach!
Andrew Walter @ 2019-05-03 15:30:01
Half-baked, hungover and maybe unpopular statement: I think one of the best things an absolute beginner DM can do to improve their DMing is to run the same system for a while (possibly for a series of one shots), trying to stick to RAW for the first few sessions at least. Thoughts?
Brian Ashford @ 2019-05-02 21:04:36
There's a sale on over at the DM's Guild which gives 15% off PDF *and print*. Does anyone know if there is anything worth buying?
Bruno Bord @ 2019-05-01 20:57:09
Discussion topic: Pits & Perils for Middle-Earth adventures, yay or nay? The resolution system would just work, and the Wilderness rules are perfect IMHO. My guess is that we may need to: * Limit access of magic to Elves only (No more Alchemist, at least, and maybe forbid Human Clerics/Wizards unless valid reasons), * Remove some "Hollywoodian" spells that don't fit the Tolkien type of magic, * Create a Ranger class of something equivalent, * Hill Dwarves would get rid of this fake beard and get their true name back (H----TSsses) * Treasures... shall we lower down the probablity to contain magical items? * Drop Spell scrolls, and challenge the idea of magical rings, maybe they're too powerful, but also one of the only Magic manifestation in Tolkien is through objects. * Artifacts... mmmmm same question as above. * Wands ans staves... ditto. What do you think?
Paolo Greco @ 2019-05-01 19:07:25
Links should work, let me know if they do not or if you find something fishy! https://www.youtube.com/watch?v=dQw4w9WgXcQ
Geist @ 2019-05-01 13:44:13
A super-cheery new background for the wonderful Troika! RPG: **Woe Singer of the Forlorn Chantry** With a sad visage of tear-streaked blue, and swathed in black grief-cloth, you sing the misery of the Forlorn Order, painfully beautiful in its bleakness. Your god has passed, and all must feel your sorrow and heartache. **Possessions** Mournful robes of a burdensome ebony velvet Raven-wing coronet Basalt jar of azure face powder A dull black dagger **Skills** 3 Second Sight 3 Spell - Canticle of Sorrows 2 Spell - Darkness 2 Spell - Befuddle 1 Weapon Fighting: Dagger 1 Sleight of Hand 1 Sneak **Spell - The Canticle of Sorrows** (3) This spell is sung like a gloom-laden dirge, and any who hear it are swallowed by a powerful sadness and an all-consuming despair. Those effected embrace defeat, become consumed by hopelessness and are utterly dispirited, causing them to surrender or withdraw to wallow in their ennui. This lasts until a more joyous song or sound is heard. Has no effect on the hearing impaired.
Andrew Walter @ 2019-05-01 09:09:20
What are people doing with their copies of The Fantasy Trip: Legacy Edition? Anyone got any big plans? I'm still getting to grips with exactly how it all works, seems quite cool so far - although I'm always a bit wary of systems where you have a definite 'optimum' weapon/armour choice based on your stats. T&T is a bit like this too - there seems to be a lot of situations where you're making a bit of a shit character if you decide you want their main weapon to be a scimitar rather than a billhook or whatever.
Scott Martin @ 2019-05-01 03:55:01
Trapped overnight in OHare on the way to a morning meeting in Austin due to "thunder," I feel like a Frank Herbert cardinal trying to broker a deal with an insane and phobic doge, or like the guy who arrives on every Jim Cameron planet to figure out why local security is having such a hard time managing the local life forms. It's weirdly claustro, it's drafty, the glass ceiling has sprung dozens of leaks they catch with plastic bins on the floor, I have a whole quarter of earnings to digest and I am going to be PROFOUNDLY off balance when I get back. But for now, my droogs, travel makes us do stupid things. Did you even know this existed? I will share. https://picclick.com/Dungeons-Dragons-1982-Hanna-Barbera-Tv-Series-Show-273723952991.html
Eric Nieudan @ 2019-04-30 14:44:02
After twenty days (and maybe five months of game time) spent underground, my players have finally left Cynidicea! They've destroyed Zargon forever, installed a new king (who comes with his high level wizard vizier), and taken most of the city's riches, including its hobgoblin mercenary guard. Now they're back on the surface, and I got to describe the little surprise I had planned for them: it is snowing on the tropical isle of Mottra! I have no idea what they'll do next session, I haven't thought too far into what the new climate will change, and I don't have maps for this part of the island... I guess I have two evenings to prep, right?
Mamading Ceesay @ 2019-04-29 22:30:47
Geoff Manaugh of BLDGBLOG often writes gameable material despite or perhaps because of his focus on architecture and urban planning, this is no exception. Feral Cities, Indirect Streets, and Soft Fortification http://www.bldgblog.com/2019/04/feral-cities-indirect-streets-and-soft-fortification/ How would you go about designing a feral city for a campaign?
Handy Haversack @ 2019-04-29 16:05:41
We had a super fun session yesterday. I threw together a chimera lair because previous random encounter rolls had turned up a really bully of a chimera who managed to extort several items of power out of a badly wounded party when they emerged from the Monastery of Inexorable Truth. Chimera lair mostly based on musings on the extreme limitations of sexual reproduction. So when we freeze-framed, the party was far below the CALDERA in the TOMB OF THE SPACE HORSESHOE CRAB SCIENTIST HERO and have narrowed down the location without grasping the nature of the chimera's HYBRID BONE EFFIGY CRUCIBLE, which is where all that bass-heavy music is coming from.
Mamading Ceesay @ 2019-04-28 17:22:47
Newbies in the Temple of the Bat Serpent Just ran my first session in the Temple of the Bat Serpent for the newbie group using Macchiato Monsters. Details with spoilers in the comments