Harald Wagener @ 2019-04-15 06:25:04
So, at the end of the last session, the group accidentally jumped 169 years into the future. I ... kind of need to deal with it.
Paolo Greco @ 2019-04-15 08:21:01
And nothing in the Hypogea changed.
Brian Ashford @ 2019-04-15 09:56:03
Where were they before they jumped? Is this 169 years of social logisics you need to figure out or basically a whole new setting. I'm not sure which one would be easier...
Ian Borchardt @ 2019-04-15 10:51:15
Give them the prophecy from the other side of the painbow. Some huge disaster near the 167 years ago has warped the word almost beyond recognition. Demons stalk the streets slaying people indiscrimately. The moon is shattered, and the oceans are blood red. That sort of thing. No one is really sure what happened, but they have ideas. Then have them banished back to their own time. You didn't know turn undead worked on Time Ghosts, did you?
Mamading Ceesay @ 2019-04-15 11:43:28
Because they went into the future, they didn't get to stop the BBEG. Now they are in a future where his/her evil is law! Now they must seek to return to the past and undo the future! Yes, this is a total ripoff of Samurai Jack which in turn ripped off Frank Miller's Ronin!
Mamading Ceesay @ 2019-04-15 12:48:33
Another option is to steal liberally from the Blasted Lands generators here: http://tarsostheorem.blogspot.com/p/archive.html
A. Miles Davis @ 2019-04-15 18:03:12
The future is a perfect utopia (really, no foolin'), because a different adventuring group fixed the mistakes of your players. Now they're about to rubber-band backwards in time (10-20 years at a time) and have to figure out what they need to not do in order to keep the future good at each of those points.
Harald Wagener @ 2019-04-15 20:14:33
All great ideas, thanks!
Mamading Ceesay @ 2019-04-16 17:33:39
@Harald, I'd be interested to know what you actually end up doing.
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