Matthew Adams @ 2019-04-23 10:45:21
There should be a dungeon guardian that is a cleric whose job/calling it is to protect dungeon denizens against murderhobos. They pop up whenever the players start killing everything in the dungeon and they look like Angels and carry burning swords and stuff.
Mamading Ceesay @ 2019-04-23 10:54:24
They could have a "Turn Adventurers" ability!
Richard G @ 2019-04-23 11:18:37
this is an interesting philosophical indicator: it suggests either the dungeon is more of an ecosystem than a monster with agents, or that angels are a sort of specialized immune agent anyone can deploy. I would be really intrigued about the world-building implications if I ran across this.
Matthew Adams @ 2019-04-23 12:38:27
Maybe there is a God who is very much "the love of money is the root of all evil" focused and these clerics steal gold coins and treasures to remove them from the world and install them in dungeons. They guard the gold with traps and monsters, and grow their dungeons like a gardener that grows plants that are natural pest control alongside their vegetables.
Eric Nieudan @ 2019-04-23 17:28:01
I ran a Dungeon World campaign once where angels took offense at the PCs creating too much Chaos (capital intentional) and declared an nanopocalypse of the area. Of course, when they appeared they looked like modrons.
Harald Wagener @ 2019-04-23 17:56:32
Richard G @ 2019-04-23 18:37:53
Grandmas Rise Up!
Richard G @ 2019-04-23 18:39:55
I like the idea of tactical apocalypsing, tho. - a nanopocalypse can be deployed at sizes down to a quarter acre, complete with plaguelets and smart-targeted brimstone strikes.
Roger Giner-Sorolla @ 2019-04-23 21:57:58
Then the players kill the guardians, too. Who avenges them? It's the 3rd edition level treadmill, played prestissimo.
Handy Haversack @ 2019-04-23 22:40:20
GaryCon has some potentially useful imagery of Gygax with wings and a flaming sword. And after he has been doing some serious calf work!
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