Andrew Walter @ 2019-05-01 09:09:20
What are people doing with their copies of The Fantasy Trip: Legacy Edition? Anyone got any big plans? I'm still getting to grips with exactly how it all works, seems quite cool so far - although I'm always a bit wary of systems where you have a definite 'optimum' weapon/armour choice based on your stats. T&T is a bit like this too - there seems to be a lot of situations where you're making a bit of a shit character if you decide you want their main weapon to be a scimitar rather than a billhook or whatever.
Andrew Walter @ 2019-05-01 16:52:19
I ran a solo game of Melee to learn the rules and it seemed almost impossible for someone with a Dex of 11 wielding a rapier to damage someone in Chainmail with a Shield. In turn, it was difficult for them to damage the rapier-wielding fighter, because their Chainmail was affecting their Dex so much. It took someone unarmoured to come over and administer the coup-de-grace with a battle-axe, otherwise it would have just been rolling off for turn after turn. I guess that's realistic? But imagine being a new player with one of those deadlocked characters.
Paolo Greco @ 2019-05-01 22:46:15
Yeah I know the feel.
Andrew Walter @ 2019-05-02 08:43:48
I think Melee/Wizard looks like it would be at its best if each player has a lil' Ars Magica type troupe rather than one character. A wizard, a warrior and a coupla thugs with crossbows or polearms.
Lee Lawrence @ 2019-05-02 15:07:17
I wouldn't say starting characters in T&T have optimum weapons & armour choices. It looks a bit that way like your practicality over style issue with the scimitar vs billhook. In play, however, for starting characters at least, the weapons and armour in T&T is a resource management issue. You have limited gold (30-180gp) but you are also restricted by the STR requirements for armour, and STR & DEX requirements for weapons. Add in the need for other equipment like rope, torches, provisions, etc. and you rarely get an actual choice over a stylish weapon vs an optimal weapon. Instead, the choice is where do you want to spend the majority of your limited gold (weapons, armour, gear) tempered by what you can actually wield due to RNG of STR and DEX. I really like how T&T does this.
Andrew Walter @ 2019-05-03 09:20:24
I suppose one of the key differences is, like you say, that your STR and DEX are random in T&T, and that seems fine to me. I remember a PC in a Stormbringer game that I ran who fought with a Tower Shield, but only had the stats to use a dagger (at least I think that's how it panned out, can't quite remember the Stormbringer rules off the top of my head), and that's cool, odd and flavourful. In Melee/Wizard it's done entirely by point allocation, so there's more of the "why WOULDN'T you go for that weapon/armour with those stats" sorta thing.
Lee Lawrence @ 2019-05-04 14:54:30
Don't know TFT that well. Have read but never played. It's a shame that some options are more viable than others weapon-wise. As you say it leads to that style over effectiveness anti-character choices. Going back to your OP if I had a legacy edition of TFT (or any edition) I'd prolly run a prog rock inspired campaign with a real 70's vibe and Rodney Matthews and Roger Dean artwork as the core references. Work up some insect character races and muso classes, re-skin the magic as psychic abilities, make all the weapons musical instruments, then write an introductory adventure based on King Crimson's In the Court of the Crimson King
Andrew Walter @ 2019-05-08 08:57:43
Holy shit that sounds cool. TFT: Confusion Will Be My Epitaph. It needs some insect character races at bare minimum! Maybe a cap on STR and bonus points in DEX, armour limited to cloth or leather. I feel like I might have been a little unfair about TFT character generation now I've solo'd it with some wizards in the mix. It does in fact seem that a low armour/low STR/high DEX character armed with a low damage weapon like a rapier or a club is actually an effective wizard killer. Or at least good for tying up the heavily armoured opposition in an annoying manner while his compatriots do the dirtier work. But like I say, for my purposes I think this is an awesome tactical hex n counter fantasy combat game, and possibly slightly less effective as a roleplaying game.
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