Brian Ashford @ 2019-05-09 22:10:48
I saw that the 200 word RPG challenge is coming back and it got me wondering if I could condense my ultralite adventure game HitDie down to 200 words. 300 words wasn't too hard, but 200 took a while: HitDie (199) Adventurers: - A Name, - A Class: o Fighter o Thief o Cleric o Mage o Ranger o Etc - A HitDie rating ability level and health: o D4 Novice o D6 Adventurer o D8 Hero o D10 Legend o D12 Demigod If an adventurer’s action is in question, roll HitDie. GM considers if action is within the remit of their class and if they are prepared. - If both, roll twice, take highest - If only one, roll once - If neither, roll twice, take lowest Targets for success: - 3+ Easy - 4+ Standard - 5+ Hard - 6+ Extreme For opposed character: both roll, highest wins. If dangerous actions fail, step down the HitDie. If stepped down below D4, the character is unconscious, dead or similar. Combat is a series of opposed, dangerous tests. Spells require a test. Difficulty negotiated according to intended effect. If failed, player takes damage, or the spell fails. Damage is recovered with rest. Monsters have a HitDie and function like adventurers. Their descriptors may add bonus or penalty dice to rolls. - Goblin D4 (sneaky) - Soldier D6 (disciplined) - Troll D10 (slow) - Elf D8 (spellcaster) - Dragon D12 (hungry)
Eric Nieudan @ 2019-05-10 09:25:57
Eric Nieudan @ 2019-05-10 09:26:13
I want this on an index card.
Matthew Adams @ 2019-05-10 11:16:23
Pretty nifty. Does using a weapon only make you prepared (with a fighter only getting the class remit)?
Brian Ashford @ 2019-05-10 11:54:27
@Matthew that's the idea. Fighter with an appropriate weapon: Roll with advantage Anyone else with appt weapon OR unarmed fighter: just roll Anyone else without a good weapon: roll with disadvantage. A Thief might get to roll with advantage if they are attacking from the shadows, and the GM could rule that that isn't even a combat roll, it's just a roll to kill.
Brian Ashford @ 2019-05-10 11:57:49
I guess taking the time to aim a shot would count as preparation for the Ranger.
Brian Ashford @ 2019-05-10 12:55:10
@eirc: Check you email!
Bruno Bord @ 2019-05-10 13:27:46
> I saw that the 200 word RPG challenge is coming back Well... September/October IIRC. But still, it's a very interesting exercise. I like a lot how you've brought the Usage Die into the core mechanics of the game, very clever. It somehow lacks of levelling up rules, but I guess that "GM would decide when to increase your HitDie" would lead you to go beyond the 200-word mark. Maybe for "Advanced HitDie Red Box, the Kickstarter Campaign?" ;o)
Brian Ashford @ 2019-05-10 14:35:16
Yeah, advancement should be added. I've been fiddling around with squeezing it onto an Index card, and I've managed to fit it onto a double sided 3x5 card quite nicely. I then tried making a four page tiny booklet by folding an index card in half, and that worked but left me with a little space, so I added a little detail to the rules and increased the bestiary to a dozen. It's not 200 words anymore, but it's still tiny. I do still have a little space for advancement if I go back to it.
Eric Nieudan @ 2019-05-10 15:51:13
Question: since PCs lose a HD step whenever they miss in combat, I guess the GM doesn't roll for monster attacks? (That weird-ass one-roll combat round again, huh? ;)
Brian Ashford @ 2019-05-10 16:01:29
"Combat is a series of opposed dangerous tests" The GM and the player both roll, high roll wins, loser takes damage.
Bruno Bord @ 2019-05-10 16:42:02
Yeah having it under 200 words would be great, but having a game that covers the whole aspects of roleplaying games, AND explains the rules undoubtfully is sometimes too tricky. Still, very interesting take, fuel for the future.
Eric Nieudan @ 2019-05-13 14:39:01
Oh I'd missed that @Brian! Thanks =)
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