Brian Ashford @ 2019-05-16 10:09:50
Enemy spellcater help: When you are GMing, how do you deal with monsters with spell casting abilities? There's a bunch in Yoon Suin which list "Spells as 8th level Cleric" or similar in their description, and that seems like a lot to suddenly cram into your head at the start of a fight. I had a list of spells from Wonder & Wickedness which I wanted to use so I've been picking from that but I've used them all now so I'm wondering if anyone has good way of dealing with this that are easy but not repetitive.
Brian Ashford @ 2019-05-16 10:17:11
I am definitely going to have an "enemy spellcater" in my next game though.
Aaron Griffin @ 2019-05-16 11:28:04
This was a recurring problem in my Planescape days because ever planar entity had spell lists. I mostly ignored it...
Mamading Ceesay @ 2019-05-16 11:28:36
How about reskinning and theming whatever spells you're familiar with. Make them unfamiliar in appearance and in some cases effect.
Eric Nieudan @ 2019-05-16 14:07:43
I pick and choose from the spellbooks I have - in a hurry I'll just use spells from B/X or the Rules Cyclopedia, but if I have time to prep, I'll add in a few funky ones as well.
K Yani @ 2019-05-16 21:15:42
If in hurry I use my music playlist on shuffle to draw a spell (it has at least 200 songs) and then reframe it in terms of the class (i.e. cleric is less direct damage, oneiromancer is more about dreams, etc).
Eric Nieudan @ 2019-05-17 09:37:44
@K You're using the songs as inspiration, is that it?
K Yani @ 2019-05-17 10:59:58
@Eric Nieudan Combination of inspiration and random table. I know what clerics, druids, wizards and other classes are broadly capable of doing, what their 'theme' is. I know what the creature is. Random song (sometimes I sample three of them) serves as an random table + inspiration of to do and use. When numbers are needed, for PF/DnD game I approximate 5 hp/spell level. And there is always Blade Barrier if everything else fails.
Alex Schroeder @ 2019-05-17 13:17:15
I hated it! These days I would simply pull out three or four spells out of thin air and write them down, going by the assumption that no combat will last longer than that. If it does, pick better spells next time. 😁
Alex Schroeder @ 2019-05-17 13:21:12
Anyway, I think what I'm trying to say is you only need the three or four most powerful spells and you can wing the rest because those other spells are probably only used outside of combat, so they can be anything, special abilities and what not.
Roger Giner-Sorolla @ 2019-05-18 01:30:50
For this reason I just write the spells in my stuff. In most old school D&D there are just 1-3 effective anti-party spells per level anyway. Fireball/Bolt/Haste is the toughest choice your hypotheticals will have to make. (so, cosign Alex)
Brian Ashford @ 2019-05-19 20:27:29
Thanks for all your input everyone. It looks like we've all come to a pretty similar solutions in the end.
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