😊 Anne Hunter @ 2019-05-17 04:28:41
I liked Ynas Midgard's collection of blogposts from early 2019: https://ynasmidgard.blogspot.com/2019/05/excellence-from-blogosphere-march-april.html My favorite link from his collection is Bearded Devil's explanation of how he runs his Baroque-maximalist campaign: http://bearded-devil.com/2019/04/09/how-i-run-a-citycrawl-campaign/
😊 Brian Ashford @ 2019-05-17 06:54:16
That's interesting, I'm writing up an urban D&D thing myself just now.
😊 Richard G @ 2019-05-17 08:45:28
the citycrawl post is really interesting... on one hand I want to see it in book form, on the other, I’d never run his city, so I really want to read it more than use it... which is an object lesson for a project I have in mind, of mapping gameable Amsterdam, Nancy Chandler style, for exactly the reasons he cites of wanting to have the whole city to hand, not generating it on the fly like Vornheim.
😊 K Yani @ 2019-05-17 11:04:13
I recall trying to leave a comment for this Bearded Devil's article but was unable to. Does anybody else experience this issue?
😊 Mamading Ceesay @ 2019-05-17 11:48:43
This is making me think once again about running a possibly reskinned Ankh-Morpork. I've got the relevant source material to make it work.
😊 Aaron Griffin @ 2019-05-17 13:23:01
I remember this and it's super interesting, but I find it lacks any sort of techniques I can steal. Using a giant map and moving place to place and looking up names and places in a massive prepared tome is impractical for most of us I assume. I definitely like that there's a deemphasis on procedural generation, but it seems to go too far in the other way.
😊 Anne Hunter @ 2019-05-17 18:34:00
@K Yani, yes, I had the same problem. @Aaron Griffin I agree that I'm not sure I could ever run a setting this way. At the moment, I'm almost imagining a triangle with 3 poles - the maximal pre-creation that Bearded Devil advocates, a kind of pure minimalist at-the-table proceduralism, and the shared co-creation that characterizes a lot of storygaming. I feel like I've been lingering near the minimalist pole, but I'm also really itching to do some worldbuilding ... and I've noticed that under certain conditions, I'm BAD at inventing details at the table. So my choices are to try to avoid those conditions, or to do more advance prep so I'm not caught unprepared. The city of Hex feels like it answers Telecanter's old call for maximalist dungeons: http://recedingrules.blogspot.com/2013/09/the-maximalist-dungeon.html In its Baroque splendor, it also reminds me of Roles, Rules, and Rolls: http://rolesrules.blogspot.com/search/label/baroque
😊 Roger Giner-Sorolla @ 2019-05-18 01:28:22
Thanks ... right now my barocco is more theory than praxis ... slowest line of my many unravelled projects ...
😊 Anne Hunter @ 2019-05-18 05:54:09
@Roger, I'm really glad you're still around, even if you don't post as often as you used to. You've written some really good stuff. In my mind, at least, you're like an elder statesman.
😊 Alistair Langsford @ 2019-05-18 13:15:05
@K Yani - yes I have the same problem responding to some blogs. Mostly as I do it via my google id, and if its blogspot it seems to either work exceptionally well - or not at all, no matter how many times I try. Sigh. I like to have some prep, so I like the big map idea. I’m halfway between prepped and using procedural. I took a map of Lankhmar and combined it with Sanctuary (from Thieves World) as the base of my current LotfP-ish experimental campaign. I have an overview sketched out, and try to have some extra prep for the city before each session (so that as I run, the prepped stuff builds up) - but it’s based on what I’m ready to run and what came up the session before. I’m trying to get better at having some good simple procedural stuff handy so that I can surreptitiously generate on the fly where needed. The players know I’m rolling dice for potential encounters, but don’t know if its generated on the fly or was already part of the setting. Even prep I don’t use helps because it primes my imagination, and thus anything I have to create out of nothing is still more likely to be rooted in the setting and have that feel of internal consistency that helps make things gel.
😊 Alistair Langsford @ 2019-05-18 13:19:16
BTW thanks to @Anne Hunter for flagging Ynas’ post: a very good post that I had otherwise missed. I’m finding “lasagna” to be the most productive of the social medias I migrated to after G+. It and checking a few people’s blogrolls plus the RPG Planet are proving to be as productive a way I’ve found of finding good stuff. My other main source has been MeWe but the signal to noise ration isn’t as good there.
😊 Alex Schroeder @ 2019-05-18 15:00:42
I guess that's why I'm still trying to improve Hex Describe. Ideally, it's exactly at that level of detail that I appreciate at the table. It's random, but I don't need to roll any dice, much like a Traveller subsector, but Traveller then makes me decode all those UWP codes and I still need elaborate on the material in order to get a usable adventure. So I need something that's not a regular Adventure Path or the like, nor a city book, and that also isn't as sparse as Carcosa or the Wilderlands of High Fantasy, and that I don't have to roll for myself like for Traveller or Yoon-Suin. Anyway, I think that's what I want. I'm never quite sure.
😊 Anne Hunter @ 2019-05-18 19:08:12
@Alistair - I had predicted MeWe would get better after G+ closed, but I'll admit I was wrong. I think it's actually gotten worse because of people leaving for Discord or wherever. I like seeing Dyson and James Malizewski, but overall, it feels very spammy. I'm actually considering making a Reddit account. I had thought to myself that we need something like GoodReads, but for blog posts, and then I realized I had just described Reddit. Then again, do I really need ANOTHER social media account to ignore?
😊 Anne Hunter @ 2019-05-18 19:10:54
@Alex, I think Hex Describe is a cool idea. The guy behind "The Scones Alone" would probably be interested, he was wanting something similar. I think the news in February hit him very hard though. He was running a "Red & Pleasant Land" campaign, and it seemed he felt guilty about tying his creativity to that author. He hasn't posted much since then, but as I said, I think he'd be interested in Hex Describe.
😊 Alex Schroeder @ 2019-05-18 22:30:03
Thanks for the pointer! I've left them a comment on https://blog.thesconesalone.com/2018/12/neural-networks-of-carcosa.html (waiting for approval). Let's see what they say.
😊 Alistair Langsford @ 2019-05-19 06:05:59
@Anne - funny you should mention Reddit. A while back I created a reddit account because, despite a lot of bad press, I kept getting links there and finding some pretty good comment. So - I check it out as well. Yes there is some appallingly obnoxious comment that I’ve found there: but, that can be found anywhere, I’ve discovered. The OSR, artpunk, whitehack, traveller groups seem quite well behaved. I tend to tread lightly in places where I see “sell me on XYZ”, because while some are ok, in others I found the most aggressively puerile behaviour I’ve ever seen...so I left. Can’t remember what group(s) those were in, and am not interested in finding them again. Spammy - yes, a good word to describe the way a lot of MeWe seems to be going. There are some good people and groups there, but conversations die. If you’re not known, it seems people rarely respond or riff of what others say. There is as at least as much life here as there, and far less noise.
😊 Alistair Langsford @ 2019-05-19 06:18:26
@Alex - I obviously need to check out Hex Describe. For traveller, I used to cut and paste from the world descriptions Donjon produced. I didn’t care if it didn’t match (quite) the version of Traveller I was using. I then decided not to give players the UWP - I went with an opinion that is not really an ‘in game’ artefact - it’s a tool for the GM. Thus, give players the key stuff: starport, if its a High Population world (vs ‘not’), presence of a gas giant, etc. Once I had a few generated I let that sit a bit and then made notes on the ideas that occurred. I have often thought that a modification of this process would work well for more fantasy style games. Why not have a Traveller subsector map converted into an island, or a province of empire, with in between being “ocean” or “forest”.
😊 Alex Schroeder @ 2019-05-19 12:20:48
Do you have an example entry written by Donjon? I'd like to see more examples of people picking a level of detail to textually populate their maps. Sadly, I don't know many such examples.
😊 Alistair Langsford @ 2019-05-19 12:30:32
This is the URL: http://donjon.bin.sh/scifi/tsg/ This is an example. It is the bottom half of the page that this particular Donjon generator creates...the top half has the other worlds in the system. Veri A443410-E Starport: A (Excellent) Submit Excellent quality installation. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing starships and non-starships present. Naval base and/or scout base may be present. Naval Base: No Scout Base: No Size: 4 (4000 miles) Atmosphere: 4 (Thin, tainted) Thin tainted atmosphere, requires the use of filter masks. Hydrography: 3 (30% water) Population: 4 (Tens of thousands) Government: 1 (Corporation) Government by a company managerial elite; citizens are company employees. Law Level: 0 (No prohibitions) Tech Level: E (Above average Imperial)
😊 Mamading Ceesay @ 2019-05-19 13:05:30
@Alastair, I've spent some quality time with the SWd6 System Generator on the same site.
😊 Alistair Langsford @ 2019-05-19 14:01:12
Yep - that’s good too. I’ve spent some quality time there as well, and on other parts of Donjon. I think its a great site for inspiration. One reason I was pleased to learn about ‘perchance.org’ - something I can easily use (it seems) to try generating my own stuff. I used to run a mix of Traveller and SWd6 stuff for some other friends. It loosened things up considerably - which we all liked. Now if only I had a good tool to cut/paste the stuff into and access when the PCs go to the places I create this way. The best tool for me so far is still old fashioned pen or pencil & paper, assisted by just dumping things from sites like donjon, printing and then scribbling my updates/hacks as things evolve.
😊 Alex Schroeder @ 2019-05-19 14:13:14
Thanks. I like how it basically translates the UWP back into readable sentences. 😅

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