Alex Schroeder @ 2019-05-24 17:44:59
Paul Beakly wrote a thing about Story Games and the Tyranny of Excellence but the thing that spoke to me was this: "The big revelation to me is that inclusion and acceptance is more explicitly valued in many OSR spaces than storygaming spaces, sometimes at the expense of demanding excellence." https://www.indiegamereadingclub.com/indie-game-reading-club/the-tyranny-of-excellence/ It reminded me of the early days of the One Page Dungeon Contest. Back in 2009 I wrote on my blog: "Essentially I like a healthy mix of adventures I think of myself and professionally produced adventures. But when it comes to my own stuff, I’m never quite sure with what to compare it to. Should I aspire to write as the pros? I don’t think that would be time well spent. The One Page Dungeon Contest gives me the opportunity to compare my work with ordinary DMs from all over the world. I can learn from the successes and failures from others. That’s why I hope that the contest submissions will remain a crazy mix of things. I don’t want a contest dominated by Wolfgang Baur, Monte Cook, Eric Mona, Nicolas Logue and other people in their league. I want to compare my entry with authors in my league." https://alexschroeder.ch/wiki/2009-06-05_Judging_1PDC_2009 I want to get back to that sharing of amateur stuff. I want to get back to sharing stuff for free on the blogs. I don't mind people having Patreons and Kickstarters and doing beautiful, massive, mesmerizing things. I sometimes buy this stuff, too. But I also want to see people who prep games like I do. Who draw maps that are too small, notes that can barely be read, like do. Who have games nearly fall apart and pull through, barely manage their time or can hardly prep their game, like I do.
Richard G @ 2019-05-24 19:54:04
YES. I don’t really have anything else. But yes.
Paolo Greco @ 2019-05-24 20:49:16
That post is partly about a conversation I had with Paul. He was frustrated with his own excellence expectations, and feared it was unwelcoming. While what we do can be knobbly and unplayable but the act of creation brings you in the club. It's more self-selective. I like their striving, but I also like our welcomosity. I have no idea about how to merge the two ethos.
Robbert Raets @ 2019-05-25 04:41:53
Something something contain multitudes?
Alistair Langsford @ 2019-05-25 07:32:25
I know I often get really good ideas out of a variety of different blogs. I like the diversity too. I also like reading something that makes me think - i can do that!
Alex Schroeder @ 2019-05-26 19:42:42
I’m having more thoughts and one of them is that this might not be the right platform for my continued ranting. More here: https://alexschroeder.ch/wiki/2019-05-26_The_Quality_of_Capitalism
Roger Giner-Sorolla @ 2019-05-26 20:45:53
OSR-ites allow fun and meaning to emerge out of material that might be sloppily constructed and cliche, rather than attempting to bake fun and meaningfulness into the mechanics.
Anne Hunter @ 2019-05-27 03:03:11
I don't have any comment, right now, on the larger discussion, but I will say that to see what other ordinary DMs are up to, I kind of like Swamp of Monsters as an example, and I kind of like looking at people's 30-Minute Dungeons. http://swampofmonsters.blogspot.com/ http://bogeymanscave.blogspot.com/2019/02/30-minute-dungeons-are-back.html http://bogeymanscave.blogspot.com/2019/04/30-minute-dungeon-expanded-concept.html In both cases, the "production values" are close to zero - it's just something meant to be something for the creator to use at their own table, and offered up for other DMs to take a peek.
Christian Buggedei @ 2019-05-27 08:36:38
This is partly why I am active with "Abenteuer.", that german fanzine that publishes things more or less directly from the game table. The quality baseline is that anything in there is peer reviewed and found to be "good" by at least two other persons. The result is a mixed bag of Miscellanea, fully fleshed out adventures with all NPCs statted out, starship blueprints, and random tables that can be more or less dropped into any campaign. None of it is professional, but at least things get printed/published in a unified and mostly nicely laid out format, so they look not completely amateurish. (Modern DTP to the rescue I say :) )
Eric Nieudan @ 2019-05-27 12:43:26
I love the philosophy behind this fanzine, Chris!
Alex Schroeder @ 2019-05-27 12:47:38
I can get behind the 30min dungeon. Looks like the kind of thing I’d like to see more of.
Alex Schroeder @ 2019-05-27 12:48:31
Does Abenteuer. still exist? I think I have the four first volumes…
Christian Buggedei @ 2019-05-27 13:16:24
@Alex: last issue was the #7, came out about a year ago. Get yours here: https://www.rpgnow.com/browse/pub/10985/autorenkollektiv The #8 will be a collection of translated content, originally in english. The call for papers for the #9 is ongoing right now :)
Alistair Langsford @ 2019-05-27 13:31:00
@christian - just asking, but i assume abenteuer is all in german, or is some content in English?
Eric Nieudan @ 2019-05-27 15:47:02
I have a problem with the combat encounters in the 30-minute dungeon. Doesn't sound like something that'd work in my game. I've tried writing one, replacing them by monster denizens, and I've failed miserably -- the dungeon was not even half written after an hour =)
Christian Buggedei @ 2019-05-27 16:12:42
@Alistair: Indeed, it's all german. But I could raise the idea of branching out...
Aaron Griffin @ 2019-05-28 02:16:20
@Paolo, where are you having conversations with Paul? I'm over on his Slack which is a lively place but full of a lot of the old guard of indie game design
Paolo Greco @ 2019-05-28 06:19:53
Google chat :)
Aaron Griffin @ 2019-05-29 23:40:00
Aww join the Slack!
Paolo Greco @ 2019-05-30 07:54:41
We've been using slack at work so I'd rather not cross the streams, but I recently quit so I'll be joining soon :)
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