๐Ÿ˜Š Roger Giner-Sorolla @ 2019-06-06 08:03:37
Whither the OSR my friends? Yet more ideas! https://rolesrules.blogspot.com/2019/06/post-osr-adventure-gaming-with.html
๐Ÿ˜Š Eric Nieudan @ 2019-06-06 09:44:55
Interesting thoughts! I for one would like to hear more about the tenants of interactionist gameplay.
๐Ÿ˜Š Paolo Greco @ 2019-06-06 13:39:34
The link for magic systems goes to Fire on the Velvet Horizon too
๐Ÿ˜Š Paolo Greco @ 2019-06-06 13:39:47
But, yeah, pretty much I agree.
๐Ÿ˜Š Scott Martin @ 2019-06-06 14:16:01
๐Ÿ˜Š Alistair Langsford @ 2019-06-06 14:48:39
Iโ€™m also curious about the โ€˜interactionist gamingโ€™ that is mentioned. I started gaming in 1979-80, and by the 90s Iโ€™d seen some interesting and different games come along. Mostly brought about by people whoโ€™d moved on from D&D, or who played D&D and other games, and used those other games as the vehicles they wanted for running the games they wanted. Mainly at conventions, particularly smaller ones. At least back in the 80s and 90s - havenโ€™t actually been to any conventions since 2000 to game in except a couple of RQ/Gloranthan free forms, where in side games I got to play some excellent games of Pendragon.
๐Ÿ˜Š Mamading Ceesay @ 2019-06-06 15:42:14
There is this notion of essential and accidental complexity. D&D started off with a lot of accidental complexity inherited from the wargames it was derived from. It accumulated more as the game was added to. The linked post describes the stripping back of accidental or misguided complexity gradually back to a level of essential complexity as embodied in B/X or White Box. Some of the newer rulesets like Black Hack and Into The Odd go even further in stripping back what they deem to unnecessary complexity.
๐Ÿ˜Š Roger Giner-Sorolla @ 2019-06-06 22:22:51
Certainly true! Or hearkening back to simpler old school rules as Troika does with FF. Fixed the link BTW, it's to Wonder & Wickedness.
๐Ÿ˜Š Alistair Langsford @ 2019-06-06 22:36:10
So are you thinking some of the PbtA stuff is relevant here? Some of the PbtA hacks seem to be very much simpler, all about interaction, yet much more like an old school game.
๐Ÿ˜Š Roger Giner-Sorolla @ 2019-06-07 05:26:19
Not really, because they also try to engineer "story beats" by fiat, rather than having them emerge from a more granular game. That's a very different approach from everything D&D, even if the superficial topic material is the same.
๐Ÿ˜Š Alistair Langsford @ 2019-06-07 07:52:19
So youโ€™re talking about the conversation model then for an rpg session, is that it? The GM presents a situation, the players respond with questions, discussion &statements of action which the GM as referee adjudicates. Which then repeats. The rest then is about having the simplest level of mechanics to implement the level of detail you want, which may be to implement things considered desirable for a variety of reasons, and leave out/not introduce unnecessary systems and complexity?
๐Ÿ˜Š Mamading Ceesay @ 2019-06-07 10:53:00
Wonder where Index Card RPG fits in here. It grafts the "good bits" of PbtA to a D&D-esque chassis.
๐Ÿ˜Š Roger Giner-Sorolla @ 2019-06-08 09:08:15
Yep, and it's not just about that system but having situations and features and creatures that make use of it.

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