David Perry @ 2019-10-14 20:34:42
Here's some stuff I don't feel like quite belongs in blog post form (yet). Basically stuff I've Twate of late, that I'd be interested in more discussion of. You know, stuff that G+ was perfect for. Though in this case, a bunch of them bound up together. ADVENTURE RUMORS ARE HARD - 90% of rumors I see in published modules likely have no impact on how the game gets played. - Rumors should be either: true and enticing, true and cautionary, or false and enticing. But never false and cautionary. A rumor that is not true and dissuades players from doing something is just... nothing. It destroys gameplay - literally prevents Game from being Played. - I think a good rumor needs to impact how the players will approach a situation in an adventure area that would not be obvious from just being present there. MAGIC AND LANGUAGE - Speech and text are language describing things that were, are, or could be. Magic is something happening due to it being described by language. - Or, spells are ghosts of a dead language. - When spells are read, things that un-happened in anti-time are remembered by the world and manifested here and now. EQUIPMENT - My entry into Michael Prescott's non-contest where you evoke a setting with a 13-item list of gear https://twitter.com/fuseboy/status/1178861660896972800 - Miasma Mask - Static Suppression Muffs - Nullwake Antenna Array - Antenna Harness - Rope (50ft) - Rope (200ft) - 10ft Pole w/Locking Hook - Magnetic Crampons - Emergency Nullwake Charge - Blowtorch & Fuel - Telescope - Oiled Tarp/Folding Pack - Lunchbox DARK SOULS NONSENSE GENERATOR - https://perchance.org/justdarksoulsthings - The Cursed Humanity bids you quest to find and destroy... - The Tears of The Burning Plague - The Curse of The Slayer - The Thrones of Souls - The Dust of Crowns - The Deaths of The Hollow Pilgrimage - and - The Dark Song
Roger Giner-Sorolla @ 2019-10-14 22:06:30
I disagree about cautionary rumors. I mean, if they act to scare players away then true ones should be verboten too. The whole premise of the game is a dance with danger. The nature of cautions is to allow some preparation for the nature of rumors to be faced. The format does need sprucing up and certainly table stockers need to ask themselves how many entries they need or how rare some piece of information needs to be. In essence, rumor tables are lazy versions of an NPC list. A description of who is telling you might add a layer of unreliable narrator or dubious agenda to consider. Then, instead of just information the random list might also contain odd goods or services on one-time offer.
K Yani @ 2019-10-15 13:08:24
I am more curious to ask why to use rumours at all? To give PCs hints? To add details to the world? To shortcut gather information checks? The only remarkable use of rumours table I recall was a rumours table for a kingdom under the tyranny of the lich, where every very disturbing rumour was marked (by the lich himself) as 'false'. DS generator is neat and magic ideas are interesting. Equipment list gives impression of people living in some kind of hugely vertical techno-arcs, kind of like in Blame! only maybe a bit more lively.
Paolo Greco @ 2019-10-15 23:55:31
False and Cautionary: beware of the Jabberwocky infesting the borogoves. It can be only warded by a frumious bandersnatch, but there is a breeder of bandersnatches down the river, so you should be fine. False and cautionary rumours are best seen as superstitions: potentially hilarious.
Christian Buggedei @ 2019-10-16 04:31:13
The part that makes this false and cautionary rumour interesting and non-game-stopping is that it includes a specific thing that the PCs should do once they believe the rumour. (get bandersnatches!) Maybe that is the takeaway? "Only include rumours that have a direct call to action!" (and that call to action should not be "run away / stay home")
Alex Schroeder @ 2019-10-16 21:34:22
I never use rumor tables. I just dispense true facts if players work for it (mostly they favor hiring spies these days).
Anne Hunter @ 2019-10-17 00:09:59
"I think a good rumor needs to impact how the players will approach a situation in an adventure area that would not be obvious from just being present there." This sounds like a good philosophy to me. I'm trying to think now, about what some really good rumors would sound like.
David Perry @ 2019-10-17 03:36:38
Paolo - see, I think that's actually false and enticing, and a great rumor - The players think they can safely navigate the borogoves with their new banderstanch. Then, they're in the borogoves, they're in danger, AND they have a bandersnatch!
David Perry @ 2019-10-17 03:38:15
(To unintentionally echo what Christian said, and I think that's a great takeaway, too.)
Ynas Midgard @ 2019-10-23 12:59:24
Concerning rumours, I especially liked these two blog posts: https://basicredrpg.blogspot.com/2019/03/rumor-hasnt.html https://chthonic-halls.blogspot.com/2019/05/rumours-delivery-methods-request-for.html
David Perry @ 2019-10-24 21:42:57
Nice, I had not seen that second link. Definitely room to advance the art here.
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